140 lines
5.4 KiB
C#
140 lines
5.4 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Graphics.PackedVector
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{
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public struct Rg32 : IPackedVector<uint>, IEquatable<Rg32>, IPackedVector
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{
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private uint packedValue;
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public Rg32(float x, float y)
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{
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uint r = (uint)(MathHelper.Clamp(x, 0f, 1f) * 65535.0f) << 0;
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uint g = (uint)(MathHelper.Clamp(y, 0f, 1f) * 65535.0f) << 16;
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this.packedValue = (uint)r | g;
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}
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public Rg32(Vector2 vector)
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{
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uint r = (uint)(MathHelper.Clamp(vector.X, 0f, 1f) * 65535.0f) << 0;
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uint g = (uint)(MathHelper.Clamp(vector.Y, 0f, 1f) * 65535.0f) << 16;
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this.packedValue = (uint)r | g;
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}
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public uint PackedValue
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{
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get
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{
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return this.packedValue;
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}
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set
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{
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this.packedValue = value;
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}
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}
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public Vector2 ToVector2()
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{
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return new Vector2(((packedValue >> 0) & 65535) / 65535.0f,
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((packedValue >> 16) & 65535) / 65535.0f);
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}
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Vector4 IPackedVector.ToVector4()
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{
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Vector2 val = this.ToVector2();
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return new Vector4(val.X, val.Y, 0f, 1f);
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}
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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packedValue = HalfTypeHelper.convert(vector.X) | (uint)HalfTypeHelper.convert(vector.Y) << 16;
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (Rg32)obj;
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}
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return false;
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}
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public bool Equals(Rg32 other)
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{
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.ToVector2().ToString();
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(Rg32 lhs, Rg32 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(Rg32 lhs, Rg32 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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