81 lines
5.1 KiB
C#
81 lines
5.1 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Windows.GL3
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{
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internal static class ShaderByteCode
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{
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#region SpriteBatchShader
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internal static byte[] SpriteBatchByteCode = new byte[]
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{
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153,
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002, 117, 110, 105, 102, 111, 114, 109, 032, 109, 097, 116, 052, 032, 077, 097, 116, 114, 105, 120,
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084, 114, 097, 110, 115, 102, 111, 114, 109, 059, 010, 118, 111, 105, 100, 032, 109, 097, 105, 110,
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040, 118, 111, 105, 100, 041, 123, 010, 103, 108, 095, 080, 111, 115, 105, 116, 105, 111, 110, 061,
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103, 108, 095, 077, 111, 100, 101, 108, 086, 105, 101, 119, 080, 114, 111, 106, 101, 099, 116, 105,
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111, 110, 077, 097, 116, 114, 105, 120, 042, 103, 108, 095, 086, 101, 114, 116, 101, 120, 059, 010,
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103, 108, 095, 084, 101, 120, 067, 111, 111, 114, 100, 091, 048, 093, 061, 103, 108, 095, 077, 117,
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108, 116, 105, 084, 101, 120, 067, 111, 111, 114, 100, 048, 059, 010, 103, 108, 095, 070, 114, 111,
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110, 116, 067, 111, 108, 111, 114, 061, 103, 108, 095, 067, 111, 108, 111, 114, 059, 125, 010, 035,
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035, 033, 102, 114, 097, 103, 109, 101, 110, 116, 033, 035, 035, 010, 117, 110, 105, 102, 111, 114,
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109, 032, 115, 097, 109, 112, 108, 101, 114, 050, 068, 032, 084, 101, 120, 116, 117, 114, 101, 059,
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010, 118, 111, 105, 100, 032, 109, 097, 105, 110, 040, 118, 111, 105, 100, 041, 123, 010, 103, 108,
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095, 070, 114, 097, 103, 067, 111, 108, 111, 114, 061, 116, 101, 120, 116, 117, 114, 101, 050, 068,
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040, 084, 101, 120, 116, 117, 114, 101, 044, 118, 101, 099, 050, 040, 103, 108, 095, 084, 101, 120,
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067, 111, 111, 114, 100, 091, 048, 093, 041, 041, 042, 103, 108, 095, 067, 111, 108, 111, 114, 059,
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125, 010, 158, 137, 116, 152, 114, 087, 034, 194, 190, 191, 004, 241, 045, 226, 015, 222, 146, 050,
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005, 201, 127, 023, 220, 186, 170, 186, 147, 127, 228, 201, 229, 208, 024, 188, 126, 121, 005, 218,
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091, 005, 195, 101, 015, 122, 021, 003, 169, 237, 192, 224, 104, 229, 065, 240, 081, 150, 216, 205,
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237, 050, 203, 242, 163, 253
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};
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#endregion //SpriteBatchShader
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}
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}
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