added information about OperatingSystem and Version to AddInSystemFactory added IsSupported field to AddIn Creators AddInSystemFactory now only loads supported AddIns added Metadata resource files to all AddIns containing information about supported platforms.
95 lines
4.1 KiB
XML
95 lines
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.Windows.DX11</RootNamespace>
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<AssemblyName>ANX.RenderSystem.Windows.DX11</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Diagnostics">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.Diagnostics.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Creator.cs" />
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<Compile Include="Effect_DX11.cs" />
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<Compile Include="GraphicsDeviceWindowsDX11.cs" />
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<Compile Include="Metadata.Designer.cs">
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<DependentUpon>Metadata.resx</DependentUpon>
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="VertexBuffer_DX11.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Metadata.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Metadata.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |