207 lines
6.5 KiB
C#
207 lines
6.5 KiB
C#
#region Using Statements
|
|
using System;
|
|
|
|
#endregion // Using Statements
|
|
|
|
#region License
|
|
|
|
//
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
//
|
|
// This file is released under the Ms-PL license.
|
|
//
|
|
//
|
|
//
|
|
// Microsoft Public License (Ms-PL)
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
// If you do not accept the license, do not use the software.
|
|
//
|
|
// 1.Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
// here as under U.S. copyright law.
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2.Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
// or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
// in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3.Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
// particular purpose and non-infringement.
|
|
|
|
#endregion // License
|
|
|
|
namespace ANX.Framework.Graphics
|
|
{
|
|
public struct Viewport
|
|
{
|
|
private int x;
|
|
private int y;
|
|
private int width;
|
|
private int height;
|
|
private float near;
|
|
private float far;
|
|
|
|
public Viewport(int x, int y, int width, int height)
|
|
{
|
|
this.x = x;
|
|
this.y = y;
|
|
this.width = width;
|
|
this.height = height;
|
|
this.near = 0f;
|
|
this.far = 1f;
|
|
}
|
|
|
|
public Viewport(Rectangle bounds)
|
|
{
|
|
this.x = bounds.X;
|
|
this.y = bounds.Y;
|
|
this.width = bounds.Width;
|
|
this.height = bounds.Height; this.near = 0f;
|
|
this.far = 1f;
|
|
}
|
|
|
|
public Vector3 Project(Vector3 source, Matrix projection, Matrix view, Matrix world)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public Vector3 Unproject(Vector3 source, Matrix projection, Matrix view, Matrix world)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public float AspectRatio
|
|
{
|
|
get
|
|
{
|
|
if (this.width != 0 && this.height != 0)
|
|
{
|
|
return (float)width / (float)height;
|
|
}
|
|
|
|
return 0f;
|
|
}
|
|
}
|
|
|
|
public Rectangle Bounds
|
|
{
|
|
get
|
|
{
|
|
return new Rectangle(x, y, width, height);
|
|
}
|
|
set
|
|
{
|
|
this.x = value.X;
|
|
this.y = value.Y;
|
|
this.width = value.Width;
|
|
this.height = value.Height;
|
|
}
|
|
}
|
|
|
|
public int Height
|
|
{
|
|
get
|
|
{
|
|
return this.height;
|
|
}
|
|
set
|
|
{
|
|
this.height = value;
|
|
}
|
|
}
|
|
|
|
public float MaxDepth
|
|
{
|
|
get
|
|
{
|
|
return this.far;
|
|
}
|
|
set
|
|
{
|
|
this.far = value;
|
|
}
|
|
}
|
|
|
|
public float MinDepth
|
|
{
|
|
get
|
|
{
|
|
return this.near;
|
|
}
|
|
set
|
|
{
|
|
this.near = value;
|
|
}
|
|
}
|
|
|
|
public Rectangle TitleSafeArea
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public int Width
|
|
{
|
|
get
|
|
{
|
|
return this.width;
|
|
}
|
|
set
|
|
{
|
|
this.width = value;
|
|
}
|
|
}
|
|
|
|
public int X
|
|
{
|
|
get
|
|
{
|
|
return this.x;
|
|
}
|
|
set
|
|
{
|
|
this.x = value;
|
|
}
|
|
}
|
|
|
|
public int Y
|
|
{
|
|
get
|
|
{
|
|
return this.y;
|
|
}
|
|
set
|
|
{
|
|
this.y = value;
|
|
}
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return String.Format("Viewport X: {0} Y:{1} Width: {2} Height: {3} AspectRatio: {4} MinDepth: {5} MaxDepth: {6}", X, Y, Width, Height, AspectRatio, MinDepth, MaxDepth);
|
|
}
|
|
}
|
|
}
|