69 lines
1.8 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.Input;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace SimpleModernUI
{
public class Game1 : ANX.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D texture;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "SampleContent";
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
texture = new Texture2D(GraphicsDevice, 1, 1);
texture.SetData<Color>(new Color[] { Color.White });
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
{
this.Exit();
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(texture, new Rectangle(10, 10, 64, 64), Color.Green);
spriteBatch.End();
base.Draw(gameTime);
}
}
}