77 lines
2.5 KiB
C#

using System;
using ANX.BaseDirectX;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using SharpDX;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX11
{
public class VertexBuffer_DX11 : BaseVertexBuffer<Dx11.Buffer>, INativeVertexBuffer, IDisposable
{
#region Constructor
public VertexBuffer_DX11(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
var gd11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11;
Dx11.DeviceContext context = gd11 != null ? gd11.NativeDevice as Dx11.DeviceContext : null;
InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage);
}
internal VertexBuffer_DX11(Dx11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
#endregion
#region InitializeBuffer (TODO)
private void InitializeBuffer(Dx11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
vertexStride = vertexDeclaration.VertexStride;
//TODO: translate and use usage
if (device != null)
{
var description = new Dx11.BufferDescription()
{
Usage = Dx11.ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = Dx11.BindFlags.VertexBuffer,
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
OptionFlags = Dx11.ResourceOptionFlags.None
};
NativeBuffer = new Dx11.Buffer(device, description);
}
}
#endregion
protected override SharpDX.DataStream MapBufferWrite()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx11.MapMode.WriteDiscard, Dx11.MapFlags.None, out stream);
return stream;
}
protected override SharpDX.DataStream MapBufferRead()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
return stream;
}
protected override void UnmapBuffer()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
context.UnmapSubresource(NativeBuffer, 0);
}
}
}