SND\AstrorEnales_cp 7ea3cef569 - Fixed the rendering on Metro so all Sprites are now correctly drawn
- Refactored the metro FormatConverter
- Refactored and fixed the metro index and vertex buffer
- Implemented setting multiple texture parameters under metro
2012-08-20 09:08:07 +00:00

265 lines
7.3 KiB
C#

using System;
using System.IO;
using System.Runtime.InteropServices;
using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class Texture2D_Metro : INativeTexture2D
{
#region Private
protected internal Dx11.Texture2D NativeTexture;
protected internal Dx11.ShaderResourceView NativeShaderResourceView;
protected int formatSize;
protected SurfaceFormat surfaceFormat;
protected GraphicsDevice graphicsDevice;
#endregion
#region Public
public int Width
{
get
{
return NativeTexture != null ?
NativeTexture.Description.Width :
0;
}
}
public int Height
{
get
{
return NativeTexture != null ?
NativeTexture.Description.Height :
0;
}
}
#endregion
#region Constructor
protected Texture2D_Metro(GraphicsDevice graphicsDevice)
{
this.graphicsDevice = graphicsDevice;
}
public Texture2D_Metro(GraphicsDevice graphicsDevice, int width, int height,
SurfaceFormat surfaceFormat, int mipCount)
{
if (mipCount > 1)
{
throw new Exception("creating textures with mip map not yet implemented");
}
this.graphicsDevice = graphicsDevice;
this.surfaceFormat = surfaceFormat;
GraphicsDeviceWindowsMetro graphicsMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
var device = graphicsMetro.NativeDevice.NativeDevice;
var description = new Dx11.Texture2DDescription()
{
Width = width,
Height = height,
MipLevels = mipCount,
ArraySize = mipCount,
Format = FormatConverter.Translate(surfaceFormat),
SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
Usage = Dx11.ResourceUsage.Dynamic,
BindFlags = Dx11.BindFlags.ShaderResource,
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
OptionFlags = Dx11.ResourceOptionFlags.None,
};
this.NativeTexture = new Dx11.Texture2D(device, description);
this.NativeShaderResourceView = new Dx11.ShaderResourceView(device, this.NativeTexture);
// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
this.formatSize = FormatConverter.GetSurfaceFormatSize(surfaceFormat);
}
#endregion
#region GetHashCode
public override int GetHashCode()
{
return NativeTexture.NativePointer.ToInt32();
}
#endregion
#region SetData
public void SetData<T>(int level, Rectangle? rect, T[] data,
int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data)
where T : struct
{
SetData<T>(graphicsDevice, 0, data, 0, data.Length);
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data,
int startIndex, int elementCount) where T : struct
{
SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
}
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes,
T[] data, int startIndex, int elementCount) where T : struct
{
//TODO: handle offsetInBytes parameter
//TODO: handle startIndex parameter
//TODO: handle elementCount parameter
if (this.surfaceFormat == SurfaceFormat.Color)
{
int subresource = Dx11.Texture2D.CalculateSubResourceIndex(0, 0, 1);
SharpDX.DataBox rectangle = NativeDxDevice.Current.MapSubresource(NativeTexture, subresource);
int rowPitch = rectangle.RowPitch;
unsafe
{
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
byte* colorData = (byte*)handle.AddrOfPinnedObject();
byte* pTexels = (byte*)rectangle.DataPointer;
int srcIndex = 0;
for (int row = 0; row < Height; row++)
{
int rowStart = row * rowPitch;
for (int col = 0; col < Width; col++)
{
int colStart = col * formatSize;
pTexels[rowStart + colStart + 0] = colorData[srcIndex++];
pTexels[rowStart + colStart + 1] = colorData[srcIndex++];
pTexels[rowStart + colStart + 2] = colorData[srcIndex++];
pTexels[rowStart + colStart + 3] = colorData[srcIndex++];
}
}
handle.Free();
}
NativeDxDevice.Current.UnmapSubresource(NativeTexture, subresource);
}
else if (surfaceFormat == SurfaceFormat.Dxt5 || surfaceFormat == SurfaceFormat.Dxt3 || surfaceFormat == SurfaceFormat.Dxt1)
{
unsafe
{
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
byte* colorData = (byte*)handle.AddrOfPinnedObject();
int w = (Width + 3) >> 2;
int h = (Height + 3) >> 2;
formatSize = (surfaceFormat == SurfaceFormat.Dxt1) ? 8 : 16;
int subresource = Dx11.Texture2D.CalculateSubResourceIndex(0, 0, 1);
SharpDX.DataBox rectangle =
NativeDxDevice.Current.MapSubresource(NativeTexture, subresource);
SharpDX.DataStream ds = new SharpDX.DataStream(rectangle.DataPointer, Width * Height * 4 * 2, true, true);
int pitch = rectangle.RowPitch;
int col = 0;
int index = 0; // startIndex
int count = data.Length; // elementCount
int actWidth = w * formatSize;
for (int i = 0; i < h; i++)
{
ds.Position = (i * pitch) + (col * formatSize);
if (count <= 0)
{
break;
}
else if (count < actWidth)
{
for (int idx = index; idx < index + count; idx++)
{
ds.WriteByte(colorData[idx]);
}
break;
}
for (int idx = index; idx < index + actWidth; idx++)
{
ds.WriteByte(colorData[idx]);
}
index += actWidth;
count -= actWidth;
}
handle.Free();
NativeDxDevice.Current.UnmapSubresource(NativeTexture, subresource);
}
}
else
{
throw new Exception(string.Format("creating textures of format {0} not yet implemented...", surfaceFormat.ToString()));
}
}
#endregion
#region Dispose
public void Dispose()
{
if (NativeShaderResourceView != null)
{
NativeShaderResourceView.Dispose();
NativeShaderResourceView = null;
}
if (NativeTexture != null)
{
NativeTexture.Dispose();
NativeTexture = null;
}
}
#endregion
#region SaveAsJpeg (TODO)
public void SaveAsJpeg(Stream stream, int width, int height)
{
throw new NotImplementedException();
}
#endregion
#region SaveAsPng (TODO)
public void SaveAsPng(Stream stream, int width, int height)
{
throw new NotImplementedException();
}
#endregion
#region GetData (TODO)
public void GetData<T>(int level, Rectangle? rect, T[] data,
int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
throw new NotImplementedException();
}
#endregion
}
}