SND\eagleeyestudios_cp 72ee0fd837 Content Pipeline:
- implemented FontDescriptionProcessor
- began implementing FontDescriptionImporter
2015-03-15 01:11:52 +01:00

36 lines
1.7 KiB
C#

using System;
using System.IO;
using System.Xml;
using ANX.Framework.Content.Pipeline.Graphics;
using ANX.Framework.NonXNA.Development;
namespace ANX.Framework.Content.Pipeline.Importer
{
/// <summary>Provides methods for reading .spritefont files for use in the Content Pipeline.</summary>
[PercentageComplete(20)]
[Developer("SilentWarrior/Eagle Eye Studios")]
[TestState(TestStateAttribute.TestState.Untested)]
[ContentImporter("Spritefont", ".spritefont", DefaultProcessor = "FontDescriptionProcessor")]
public class FontDescriptionImporter : ContentImporter<FontDescription>
{
/// <summary>Called by the Framework when importing a .spritefont file to be used as a game asset. This is the method called by the Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.</summary>
/// <param name="filename">Name of a game asset file.</param>
/// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
public override FontDescription Import(string filename, ContentImporterContext context)
{
FontDescription fontDescription = null;
using (XmlReader xmlReader = XmlReader.Create(filename))
{
fontDescription = Deserialize(xmlReader, filename);
}
fontDescription.Identity = new ContentIdentity(new FileInfo(filename).FullName, "FontDescriptionImporter");
return fontDescription;
}
private FontDescription Deserialize(XmlReader reader, string filename)
{
throw new NotImplementedException();
}
}
}