181 lines
4.6 KiB
C#

using System;
using ANX.BaseDirectX;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX11
{
public class DepthStencilState_DX11 : BaseStateObject<Dx11.DepthStencilState>, INativeDepthStencilState
{
private Dx11.DepthStencilStateDescription description;
private int referenceStencil;
#region Public
public StencilOperation CounterClockwiseStencilDepthBufferFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.BackFace.DepthFailOperation, ref operation);
}
}
public StencilOperation CounterClockwiseStencilFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.BackFace.FailOperation, ref operation);
}
}
public CompareFunction CounterClockwiseStencilFunction
{
set
{
Dx11.Comparison comparison = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.BackFace.Comparison, ref comparison);
}
}
public StencilOperation CounterClockwiseStencilPass
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.BackFace.PassOperation, ref operation);
}
}
public bool DepthBufferEnable
{
set
{
if (description.IsDepthEnabled != value)
{
description.IsDepthEnabled = value;
isDirty = true;
}
}
}
public CompareFunction DepthBufferFunction
{
set
{
Dx11.Comparison comparison = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.DepthComparison, ref comparison);
}
}
public bool DepthBufferWriteEnable
{
set
{
Dx11.DepthWriteMask writeMask = value ? Dx11.DepthWriteMask.All : Dx11.DepthWriteMask.Zero;
SetValueIfDifferentAndMarkDirty(ref description.DepthWriteMask, ref writeMask);
}
}
public int ReferenceStencil
{
set
{
SetValueIfDifferentAndMarkDirty(ref referenceStencil, ref value);
}
}
public StencilOperation StencilDepthBufferFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.FrontFace.DepthFailOperation, ref operation);
}
}
public bool StencilEnable
{
set
{
if (description.IsStencilEnabled != value)
{
description.IsStencilEnabled = value;
isDirty = true;
}
}
}
public StencilOperation StencilFail
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.FrontFace.FailOperation, ref operation);
}
}
public CompareFunction StencilFunction
{
set
{
Dx11.Comparison comparison = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.FrontFace.Comparison, ref comparison);
}
}
public int StencilMask
{
set
{
byte stencilMask = (byte)value; //TODO: check range
SetValueIfDifferentAndMarkDirty(ref description.StencilReadMask, ref stencilMask);
}
}
public StencilOperation StencilPass
{
set
{
Dx11.StencilOperation operation = FormatConverter.Translate(value);
SetValueIfDifferentAndMarkDirty(ref description.FrontFace.PassOperation, ref operation);
}
}
public int StencilWriteMask
{
set
{
byte stencilWriteMask = (byte)value; //TODO: check range
SetValueIfDifferentAndMarkDirty(ref description.StencilWriteMask, ref stencilWriteMask);
}
}
public bool TwoSidedStencilMode
{
set
{
//TODO: check if we really need this. in xna this enables only counter clockwise stencil operations
}
}
#endregion
protected override Dx11.DepthStencilState CreateNativeState(GraphicsDevice graphics)
{
Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceWindowsDX11).NativeDevice;
return new Dx11.DepthStencilState(context.Device, ref description);
}
protected override void ApplyNativeState(GraphicsDevice graphics)
{
Dx11.DeviceContext context = (graphics.NativeDevice as GraphicsDeviceWindowsDX11).NativeDevice;
context.OutputMerger.SetDepthStencilState(nativeState, referenceStencil);
}
}
}