120 lines
6.0 KiB
XML
120 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5BE49183-2F6F-4527-AC90-D816911FCF90}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.Windows.DX10</RootNamespace>
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<AssemblyName>ANX.RenderSystem.Windows.DX10</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
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<OutputPath>bin\DebugWin8\</OutputPath>
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<DefineConstants>XNAEXT;LINUX;</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
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<OutputPath>bin\ReleaseWin8\</OutputPath>
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<DefineConstants>XNAEXT;TRACE;LINUX;</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisLogFile>..\..\bin\Release\ANX.Framework.Windows.DX10.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile>
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<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
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<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
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<CodeAnalysisIgnoreBuiltInRuleSets>true</CodeAnalysisIgnoreBuiltInRuleSets>
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<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.D3DCompiler.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D10, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.Direct3D10.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BlendState_DX10.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_DX10.cs" />
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<Compile Include="EffectParameter_DX10.cs" />
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<Compile Include="EffectTechnique_DX10.cs" />
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<Compile Include="Effect_DX10.cs" />
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<Compile Include="Helpers\FormatConverter.cs" />
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<Compile Include="GraphicsDeviceWindowsDX10.cs" />
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<Compile Include="Helpers\IncludeHandler.cs" />
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<Compile Include="IndexBuffer_DX10.cs" />
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<Compile Include="EffectPass_DX10.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RasterizerState_DX10.cs" />
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<Compile Include="RenderTarget2D_DX10.cs" />
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<Compile Include="SamplerState_DX10.cs" />
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<Compile Include="ShaderByteCode.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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<Compile Include="Texture2D_DX10.cs" />
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<Compile Include="VertexBuffer_DX10.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_Linux.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\ANX.BaseDirectX\ANX.BaseDirectX_Linux.csproj">
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<Project>{A4D3AD34-E49C-4142-8620-2AFF44ED6719}</Project>
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<Name>ANX.BaseDirectX</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent></PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |