extended the IRenderSystemCreator interface to obtain available GraphicsAdapters of a render system enumeration of GraphicsAdapters implemented for DirectX 10 RenderSystem enumeration of DisplayModes implemented for DirectX 10 RenderSystem improved GraphicsDeviceManager
98 lines
4.5 KiB
XML
98 lines
4.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>8.0.30703</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<ProjectGuid>{5BE49183-2F6F-4527-AC90-D816911FCF90}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>ANX.Framework.Windows.DX10</RootNamespace>
|
|
<AssemblyName>ANX.Framework.Windows.DX10</AssemblyName>
|
|
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>..\bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>..\bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="SharpDX.Direct3D10, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\lib\SharpDX\Bin\SharpDX.Direct3D10.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Drawing" />
|
|
<Reference Include="System.Windows.Forms" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="BlendState_DX10.cs" />
|
|
<Compile Include="Creator.cs" />
|
|
<Compile Include="DepthStencilState_DX10.cs" />
|
|
<Compile Include="EffectParameter_DX10.cs" />
|
|
<Compile Include="EffectTechnique_DX10.cs" />
|
|
<Compile Include="Effect_DX10.cs" />
|
|
<Compile Include="FormatConverter.cs" />
|
|
<Compile Include="GraphicsDeviceWindowsDX10.cs" />
|
|
<Compile Include="IndexBuffer_DX10.cs" />
|
|
<Compile Include="NativeMethods.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="RasterizerState_DX10.cs" />
|
|
<Compile Include="SamplerState_DX10.cs" />
|
|
<Compile Include="ShaderByteCode.cs" />
|
|
<Compile Include="Texture2D_DX10.cs" />
|
|
<Compile Include="VertexBuffer_DX10.cs" />
|
|
<Compile Include="WindowsGameHost.cs" />
|
|
<Compile Include="WindowsGameWindow.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\ANX.Framework\ANX.Framework.csproj">
|
|
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
|
|
<Name>ANX.Framework</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |