Glatzemann d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00

34 lines
1.0 KiB
C#

using System;
using System.Windows.Forms;
using ANX.Framework.NonXNA;
namespace WindowsGame1
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
Application.EnableVisualStyles();
AddInSystemFactory.Instance.Initialize();
AddInSelector selector = new AddInSelector();
if (selector.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, selector.cbRenderSystem.Text);
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.SoundSystem, selector.cbAudioSystem.Text);
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.InputSystem, selector.cbInputSystem.Text);
using (Game1 game = new Game1())
{
game.Run();
}
}
}
}
}