anx.framework/ANX.Framework/ANX.Framework.csproj
Konstantin Koch 8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00

532 lines
30 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<AppDesignerFolder>Properties</AppDesignerFolder>
<OutputType>Library</OutputType>
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<ProductVersion>8.0.30703</ProductVersion>
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<ProjectGuid>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</ProjectGuid>
<RootNamespace>ANX.Framework</RootNamespace>
<AssemblyName>ANX.Framework</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Audio\AudioCategory.cs" />
<Compile Include="Audio\AudioChannels.cs" />
<Compile Include="Audio\AudioEmitter.cs" />
<Compile Include="Audio\AudioEngine.cs" />
<Compile Include="Audio\AudioListener.cs" />
<Compile Include="Audio\AudioStopOptions.cs" />
<Compile Include="Audio\Cue.cs" />
<Compile Include="Audio\DynamicSoundEffectInstance.cs" />
<Compile Include="Audio\InstancePlayLimitException.cs" />
<Compile Include="Audio\Microphone.cs" />
<Compile Include="Audio\MicrophoneState.cs" />
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<Compile Include="Audio\NoMicrophoneConnectedException.cs" />
<Compile Include="Audio\RendererDetail.cs" />
<Compile Include="Audio\SoundBank.cs" />
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<Compile Include="Audio\XactParser\XactGeneralSettings.cs" />
<Compile Include="Audio\XactParser\XactGeneralSettingsRpcCurve.cs" />
<Compile Include="Audio\XactParser\XactGeneralSettingsRpcCurvePoint.cs" />
<Compile Include="Audio\XactParser\XactGeneralSettingsVariable.cs" />
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<Compile Include="Content\GraphicTypeReaders\DualTextureEffectReader.cs" />
<Compile Include="Content\GraphicTypeReaders\EffectMaterialReader.cs" />
<Compile Include="Content\GraphicTypeReaders\EffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\SpriteFontReader.cs" />
<Compile Include="Content\GraphicTypeReaders\Texture2DReader.cs" />
<Compile Include="Content\GraphicTypeReaders\Texture3DReader.cs" />
<Compile Include="Content\GraphicTypeReaders\TextureCubeReader.cs" />
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<Compile Include="Content\LzxDecoder.cs" />
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<Compile Include="Content\MathTypeReaders\BoundingSphereReader.cs" />
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<Compile Include="Content\MathTypeReaders\PointReader.cs" />
<Compile Include="Content\MathTypeReaders\RayReader.cs" />
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<Compile Include="Content\MathTypeReaders\QuaternionReader.cs" />
<Compile Include="Content\MathTypeReaders\RectangleReader.cs" />
<Compile Include="Content\MathTypeReaders\Vector2Reader.cs" />
<Compile Include="Content\MathTypeReaders\Vector3Reader.cs" />
<Compile Include="Content\MediaTypeReaders\SongReader.cs" />
<Compile Include="Content\MediaTypeReaders\SoundEffectReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\BooleanReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\ByteReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\CharReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\Int64Reader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\ObjectReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\SingleReader.cs" />
<Compile Include="Content\PrimitiveTypeReaders\StringReader.cs" />
<Compile Include="Content\ReflectiveReader.cs" />
<Compile Include="Content\ResourceContentManager.cs" />
<Compile Include="Content\SystemTypeReaders\ArrayReader.cs" />
<Compile Include="Content\ContentLoadException.cs" />
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<Compile Include="Content\ContentTypeReader.cs" />
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<Compile Include="Content\SystemTypeReaders\DateTimeReader.cs" />
<Compile Include="Content\SystemTypeReaders\DecimalReader.cs" />
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<Compile Include="Content\SystemTypeReaders\TimeSpanReader.cs" />
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<Compile Include="CurveKey.cs" />
<Compile Include="CurveKeyCollection.cs" />
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<Compile Include="CurveTangent.cs" />
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<Compile Include="Design\QuaternionConverter.cs" />
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<Compile Include="Design\Vector4Converter.cs" />
<Compile Include="DisplayOrientation.cs" />
<Compile Include="DrawableGameComponent.cs" />
<Compile Include="FrameworkDispatcher.cs" />
<Compile Include="Game.cs" />
<Compile Include="GameComponent.cs" />
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<Compile Include="GameComponentCollectionEventArgs.cs" />
<Compile Include="GameHost.cs" />
<Compile Include="GamerServices\Achievement.cs" />
<Compile Include="GamerServices\AchievementCollection.cs" />
<Compile Include="GamerServices\AvatarAnimation.cs" />
<Compile Include="GamerServices\AvatarAnimationPreset.cs" />
<Compile Include="GamerServices\AvatarBodyType.cs" />
<Compile Include="GamerServices\AvatarBone.cs" />
<Compile Include="GamerServices\AvatarDescription.cs" />
<Compile Include="GamerServices\AvatarExpression.cs" />
<Compile Include="GamerServices\AvatarEye.cs" />
<Compile Include="GamerServices\AvatarEyebrow.cs" />
<Compile Include="GamerServices\AvatarMouth.cs" />
<Compile Include="GamerServices\AvatarRenderer.cs" />
<Compile Include="GamerServices\AvatarRendererState.cs" />
<Compile Include="GamerServices\ControllerSensitivity.cs" />
<Compile Include="GamerServices\FriendCollection.cs" />
<Compile Include="GamerServices\FriendGamer.cs" />
<Compile Include="GamerServices\GameDefaults.cs" />
<Compile Include="GamerServices\GameDifficulty.cs" />
<Compile Include="GamerServices\GamerCollection.cs" />
<Compile Include="GamerServices\GamerPresence.cs" />
<Compile Include="GamerServices\GamerPresenceMode.cs" />
<Compile Include="GamerServices\GamerPrivilegeException.cs" />
<Compile Include="GamerServices\GamerPrivileges.cs" />
<Compile Include="GamerServices\GamerPrivilegeSetting.cs" />
<Compile Include="GamerServices\GamerProfile.cs" />
<Compile Include="GamerServices\GamerServicesComponent.cs" />
<Compile Include="GamerServices\GamerServicesDispatcher.cs" />
<Compile Include="GamerServices\GamerServicesNotAvailableException.cs" />
<Compile Include="GamerServices\GamerZone.cs" />
<Compile Include="GamerServices\GameUpdateRequiredException.cs" />
<Compile Include="GamerServices\Guide.cs" />
<Compile Include="GamerServices\GuideAlreadyVisibleException.cs" />
<Compile Include="GamerServices\IAvatarAnimation.cs" />
<Compile Include="GamerServices\Gamer.cs" />
<Compile Include="GamerServices\InviteAcceptedEventArgs.cs" />
<Compile Include="GamerServices\LeaderboardEntry.cs" />
<Compile Include="GamerServices\LeaderboardIdentity.cs" />
<Compile Include="GamerServices\LeaderboardKey.cs" />
<Compile Include="GamerServices\LeaderboardOutcome.cs" />
<Compile Include="GamerServices\LeaderboardReader.cs" />
<Compile Include="GamerServices\LeaderboardWriter.cs" />
<Compile Include="GamerServices\MessageBoxIcon.cs" />
<Compile Include="GamerServices\NetworkException.cs" />
<Compile Include="GamerServices\NetworkNotAvailableException.cs" />
<Compile Include="GamerServices\NotificationPosition.cs" />
<Compile Include="GamerServices\PropertyDictionary.cs" />
<Compile Include="GamerServices\RacingCameraAngle.cs" />
<Compile Include="GamerServices\SignedInEventArgs.cs" />
<Compile Include="GamerServices\SignedInGamer.cs" />
<Compile Include="GamerServices\SignedInGamerCollection.cs" />
<Compile Include="GamerServices\SignedOutEventArgs.cs" />
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<Compile Include="GameTime.cs" />
<Compile Include="GameTimer.cs" />
<Compile Include="GameWindow.cs" />
<Compile Include="GraphicsDeviceInformation.cs" />
<Compile Include="Graphics\BasicEffect.cs" />
<Compile Include="Graphics\ConstantBuffer.cs" />
<Compile Include="Graphics\DeviceLostException.cs" />
<Compile Include="Graphics\DisplayMode.cs" />
<Compile Include="Graphics\DisplayModeCollection.cs" />
<Compile Include="Graphics\DualTextureEffect.cs" />
<Compile Include="Graphics\DynamicVertexBuffer.cs" />
<Compile Include="Graphics\EffectMaterial.cs" />
<Compile Include="Graphics\EnvironmentMapEffect.cs" />
<Compile Include="Graphics\GraphicsAdapter.cs" />
<Compile Include="Graphics\GraphicsDevice.cs" />
<Compile Include="GraphicsDeviceManager.cs" />
<Compile Include="Graphics\AlphaTestEffect.cs" />
<Compile Include="Graphics\Blend.cs" />
<Compile Include="Graphics\BlendFunction.cs" />
<Compile Include="Graphics\BlendState.cs" />
<Compile Include="Graphics\BufferUsage.cs" />
<Compile Include="Graphics\ClearOptions.cs" />
<Compile Include="Graphics\ColorWriteChannels.cs" />
<Compile Include="Graphics\CompareFunction.cs" />
<Compile Include="Graphics\CubeMapFace.cs" />
<Compile Include="Graphics\CullMode.cs" />
<Compile Include="Graphics\DepthFormat.cs" />
<Compile Include="Graphics\DepthStencilState.cs" />
<Compile Include="Graphics\DirectionalLight.cs" />
<Compile Include="Graphics\Effect.cs" />
<Compile Include="Graphics\EffectAnnotation.cs" />
<Compile Include="Graphics\EffectAnnotationCollection.cs" />
<Compile Include="Graphics\EffectParameter.cs" />
<Compile Include="Graphics\EffectParameterClass.cs" />
<Compile Include="Graphics\EffectParameterCollection.cs" />
<Compile Include="Graphics\EffectParameterType.cs" />
<Compile Include="Graphics\EffectPass.cs" />
<Compile Include="Graphics\EffectPassCollection.cs" />
<Compile Include="Graphics\EffectTechnique.cs" />
<Compile Include="Graphics\EffectTechniqueCollection.cs" />
<Compile Include="Graphics\FillMode.cs" />
<Compile Include="Graphics\GraphicsDeviceStatus.cs" />
<Compile Include="Graphics\GraphicsProfile.cs" />
<Compile Include="Graphics\GraphicsResource.cs" />
<Compile Include="Graphics\IDynamicGraphicsResource.cs" />
<Compile Include="Graphics\IEffectFog.cs" />
<Compile Include="Graphics\IEffectLights.cs" />
<Compile Include="Graphics\IEffectMatrices.cs" />
<Compile Include="Graphics\IGraphicsResource.cs" />
<Compile Include="Graphics\IndexBuffer.cs" />
<Compile Include="Graphics\IndexElementSize.cs" />
<Compile Include="Graphics\IVertexType.cs" />
<Compile Include="Graphics\DynamicIndexBuffer.cs" />
<Compile Include="Graphics\DeviceNotResetException.cs" />
<Compile Include="Graphics\Model.cs" />
<Compile Include="Graphics\ModelBone.cs" />
<Compile Include="Graphics\ModelBoneCollection.cs" />
<Compile Include="Graphics\ModelEffectCollection.cs" />
<Compile Include="Graphics\ModelMesh.cs" />
<Compile Include="Graphics\ModelMeshCollection.cs" />
<Compile Include="Graphics\ModelMeshPart.cs" />
<Compile Include="Graphics\ModelMeshPartCollection.cs" />
<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
<Compile Include="Graphics\OcclusionQuery.cs" />
<Compile Include="Graphics\PackedVector\HalfTypeHelper.cs" />
<Compile Include="Graphics\RenderTargetCube.cs" />
<Compile Include="Graphics\PackedVector\Alpha8.cs" />
<Compile Include="Graphics\PackedVector\Bgr565.cs" />
<Compile Include="Graphics\PackedVector\Bgra4444.cs" />
<Compile Include="Graphics\PackedVector\Bgra5551.cs" />
<Compile Include="Graphics\PackedVector\Byte4.cs" />
<Compile Include="Graphics\PackedVector\HalfSingle.cs" />
<Compile Include="Graphics\PackedVector\HalfVector2.cs" />
<Compile Include="Graphics\PackedVector\HalfVector4.cs" />
<Compile Include="Graphics\PackedVector\NormalizedByte2.cs" />
<Compile Include="Graphics\PackedVector\NormalizedByte4.cs" />
<Compile Include="Graphics\PackedVector\NormalizedShort2.cs" />
<Compile Include="Graphics\PackedVector\NormalizedShort4.cs" />
<Compile Include="Graphics\PackedVector\Rg32.cs" />
<Compile Include="Graphics\PackedVector\Rgba1010102.cs" />
<Compile Include="Graphics\PackedVector\Rgba64.cs" />
<Compile Include="Graphics\PackedVector\Short2.cs" />
<Compile Include="Graphics\PackedVector\Short4.cs" />
<Compile Include="Graphics\RenderTarget2D.cs" />
<Compile Include="Graphics\RenderTargetBinding.cs" />
<Compile Include="Graphics\ResourceCreatedEventArgs.cs" />
<Compile Include="Graphics\ResourceDestroyedEventArgs.cs" />
<Compile Include="Graphics\SkinnedEffect.cs" />
<Compile Include="Graphics\TextureCollection.cs" />
<Compile Include="Graphics\VertexPositionNormalTexture.cs" />
<Compile Include="Graphics\VertexPositionTexture.cs" />
<Compile Include="Graphics\PackedVector\IPackedVector.cs" />
<Compile Include="Graphics\PresentInterval.cs" />
<Compile Include="Graphics\PrimitiveType.cs" />
<Compile Include="Graphics\RenderTargetUsage.cs" />
<Compile Include="Graphics\SamplerStateCollection.cs" />
<Compile Include="Graphics\SetDataOptions.cs" />
<Compile Include="Graphics\StencilOperation.cs" />
<Compile Include="Graphics\Texture3D.cs" />
<Compile Include="Graphics\TextureAddressMode.cs" />
<Compile Include="Graphics\TextureCube.cs" />
<Compile Include="Graphics\TextureFilter.cs" />
<Compile Include="Graphics\VertexBufferBinding.cs" />
<Compile Include="Graphics\VertexPositionColorTexture.cs" />
<Compile Include="Graphics\RasterizerState.cs" />
<Compile Include="Graphics\SamplerState.cs" />
<Compile Include="Graphics\SpriteEffects.cs" />
<Compile Include="Graphics\SpriteFont.cs" />
<Compile Include="Graphics\SpriteInfo.cs" />
<Compile Include="Graphics\SpriteSortMode.cs" />
<Compile Include="Graphics\SurfaceFormat.cs" />
<Compile Include="Graphics\Texture.cs" />
<Compile Include="Graphics\Texture2D.cs" />
<Compile Include="Graphics\VertexBuffer.cs" />
<Compile Include="Graphics\VertexDeclaration.cs" />
<Compile Include="Graphics\VertexElement.cs" />
<Compile Include="Graphics\VertexElementFormat.cs" />
<Compile Include="Graphics\VertexElementUsage.cs" />
<Compile Include="Graphics\VertexPositionColor.cs" />
<Compile Include="Graphics\Viewport.cs" />
<Compile Include="IDrawable.cs" />
<Compile Include="IGameComponent.cs" />
<Compile Include="IGraphicsDeviceManager.cs" />
<Compile Include="Graphics\IGraphicsDeviceService.cs" />
<Compile Include="Input\Buttons.cs" />
<Compile Include="Input\ButtonState.cs" />
<Compile Include="Input\GamePad.cs" />
<Compile Include="Input\GamePadButtons.cs" />
<Compile Include="Input\GamePadCapabilities.cs" />
<Compile Include="Input\GamePadDeadZone.cs" />
<Compile Include="Input\GamePadDPad.cs" />
<Compile Include="Input\GamePadState.cs" />
<Compile Include="Input\GamePadThumbSticks.cs" />
<Compile Include="Input\GamePadTriggers.cs" />
<Compile Include="Input\GamePadType.cs" />
<Compile Include="Input\Keyboard.cs" />
<Compile Include="Input\KeyboardState.cs" />
<Compile Include="Input\Keys.cs" />
<Compile Include="Input\KeyState.cs" />
<Compile Include="Input\MotionSensing\MotionSensingDevice.cs" />
<Compile Include="Input\MotionSensing\MotionSensingDeviceState.cs" />
<Compile Include="Input\MotionSensing\MotionSensingDeviceType.cs" />
<Compile Include="Input\Mouse.cs" />
<Compile Include="Input\MouseState.cs" />
<Compile Include="Input\Touch\GestureSample.cs" />
<Compile Include="Input\Touch\GestureType.cs" />
<Compile Include="Input\Touch\TouchCollection.cs" />
<Compile Include="Input\Touch\TouchLocation.cs" />
<Compile Include="Input\Touch\TouchLocationState.cs" />
<Compile Include="Input\Touch\TouchPanel.cs" />
<Compile Include="Input\Touch\TouchPanelCapabilities.cs" />
<Compile Include="IUpdateable.cs" />
<Compile Include="LaunchParameters.cs" />
<Compile Include="MathHelper.cs" />
<Compile Include="Matrix.cs" />
<Compile Include="Media\Album.cs" />
<Compile Include="Media\AlbumCollection.cs" />
<Compile Include="Media\Artist.cs" />
<Compile Include="Media\ArtistCollection.cs" />
<Compile Include="Media\Genre.cs" />
<Compile Include="Media\GenreCollection.cs" />
<Compile Include="Media\MediaLibrary.cs" />
<Compile Include="Media\MediaPlayer.cs" />
<Compile Include="Media\MediaQueue.cs" />
<Compile Include="Media\MediaSource.cs" />
<Compile Include="Media\MediaSourceType.cs" />
<Compile Include="Media\MediaState.cs" />
<Compile Include="Media\Picture.cs" />
<Compile Include="Media\PictureAlbum.cs" />
<Compile Include="Media\PictureAlbumCollection.cs" />
<Compile Include="Media\PictureCollection.cs" />
<Compile Include="Media\Playlist.cs" />
<Compile Include="Media\PlaylistCollection.cs" />
<Compile Include="Media\Song.cs" />
<Compile Include="Media\SongCollection.cs" />
<Compile Include="Media\Video.cs" />
<Compile Include="Media\VideoPlayer.cs" />
<Compile Include="Media\VideoSoundtrackType.cs" />
<Compile Include="Media\VisualizationData.cs" />
<Compile Include="Net\AvailableNetworkSession.cs" />
<Compile Include="Net\AvailableNetworkSessionCollection.cs" />
<Compile Include="Net\GameEndedEventArgs.cs" />
<Compile Include="Net\GamerJoinedEventArgs.cs" />
<Compile Include="Net\GamerLeftEventArgs.cs" />
<Compile Include="Net\GameStartedEventArgs.cs" />
<Compile Include="Net\HostChangedEventArgs.cs" />
<Compile Include="Net\LocalNetworkGamer.cs" />
<Compile Include="Net\NetworkException.cs" />
<Compile Include="Net\NetworkGamer.cs" />
<Compile Include="Net\NetworkMachine.cs" />
<Compile Include="Net\NetworkSession.cs" />
<Compile Include="Net\NetworkSessionEndedEventArgs.cs" />
<Compile Include="Net\NetworkSessionEndReason.cs" />
<Compile Include="Net\NetworkSessionJoinError.cs" />
<Compile Include="Net\NetworkSessionJoinException.cs" />
<Compile Include="Net\NetworkSessionProperties.cs" />
<Compile Include="Net\NetworkSessionState.cs" />
<Compile Include="Net\NetworkSessionType.cs" />
<Compile Include="Net\PacketReader.cs" />
<Compile Include="Net\PacketWriter.cs" />
<Compile Include="Net\QualityOfService.cs" />
<Compile Include="Net\SendDataOptions.cs" />
<Compile Include="Net\WriteLeaderboardsEventArgs.cs" />
<Compile Include="NonXNA\AddIn.cs" />
<Compile Include="NonXNA\AddInCollection.cs" />
<Compile Include="NonXNA\AddInLoadingException.cs" />
<Compile Include="NonXNA\AddInType.cs" />
<Compile Include="NonXNA\AddInTypeCollection.cs" />
<Compile Include="NonXNA\Development\DeveloperAttribute.cs" />
<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
<Compile Include="NonXNA\EffectSourceLanguage.cs" />
<Compile Include="NonXNA\HashHelper.cs" />
<Compile Include="NonXNA\InputDeviceFactory.cs" />
<Compile Include="NonXNA\InputSystem\IGamePadCreator.cs" />
<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
<Compile Include="NonXNA\InputSystem\IMotionSensingDevice.cs" />
<Compile Include="NonXNA\InputSystem\IMouse.cs" />
<Compile Include="NonXNA\InputSystem\IInputDeviceCreator.cs" />
<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
<Compile Include="NonXNA\InputSystem\ITouchPanel.cs" />
<Compile Include="NonXNA\InputSystem\ITouchPanelCreator.cs" />
<Compile Include="NonXNA\Logger.cs" />
<Compile Include="NonXNA\ManifestHelper.cs" />
<Compile Include="NonXNA\PlatformName.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeStorageDevice.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeStorageContainer.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeTitleContainer.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeGameTimer.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeContentManager.cs" />
<Compile Include="NonXNA\PlatformSystem\INativeMediaLibrary.cs" />
<Compile Include="NonXNA\PlatformSystem\IPlatformSystem.cs" />
<Compile Include="NonXNA\PlatformSystem\PlatformSystem.cs" />
<Compile Include="NonXNA\PlatformSystem\PlatformSystemInstanceException.cs" />
<Compile Include="NonXNA\PreloadAttribute.cs" />
<Compile Include="NonXNA\Reflection\AssemblyLoader.cs" />
<Compile Include="NonXNA\RenderSystem\INativeConstantBuffer.cs" />
<Compile Include="NonXNA\RenderSystem\IOcclusionQuery.cs" />
<Compile Include="NonXNA\RenderSystem\INativeEffectAnnotation.cs" />
<Compile Include="NonXNA\RenderSystem\VertexTypeHelper.cs" />
<Compile Include="NonXNA\SoundSystem\IDynamicSoundEffectInstance.cs" />
<Compile Include="NonXNA\SoundSystem\IMicrophone.cs" />
<Compile Include="NonXNA\SoundSystem\ISong.cs" />
<Compile Include="NonXNA\SupportedPlatformsAttribute.cs" />
<Compile Include="NonXNA\ThreadHelper.cs" />
<Compile Include="NonXNA\WindowHandle.cs" />
<Compile Include="NonXNA\Windows8\AssetsHelper.cs" />
<Compile Include="NonXNA\Windows8\IServiceProvider.cs" />
<Compile Include="NonXNA\NoInputDeviceException.cs" />
<Compile Include="NonXNA\OSInformation.cs" />
<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
<Compile Include="NonXNA\ICreator.cs" />
<Compile Include="NonXNA\InputSystem\IGamePad.cs" />
<Compile Include="NonXNA\InputSystem\IInputSystemCreator.cs" />
<Compile Include="NonXNA\AddInSystemFactory.cs" />
<Compile Include="NonXNA\RenderSystem\INativeRasterizerState.cs" />
<Compile Include="NonXNA\RenderSystem\INativeDepthStencilState.cs" />
<Compile Include="NonXNA\RenderSystem\INativeRenderTarget2D.cs" />
<Compile Include="NonXNA\RenderSystem\INativeSamplerState.cs" />
<Compile Include="NonXNA\RenderSystem\INativeTexture.cs" />
<Compile Include="NonXNA\RenderSystem\INativeTexture2D.cs" />
<Compile Include="NonXNA\RenderSystem\INativeEffectPass.cs" />
<Compile Include="NonXNA\RenderSystem\INativeVertexBuffer.cs" />
<Compile Include="NonXNA\RenderSystem\INativeIndexBuffer.cs" />
<Compile Include="NonXNA\RenderSystem\PreDefinedShader.cs" />
<Compile Include="NonXNA\RenderSystem\INativeBlendState.cs" />
<Compile Include="NonXNA\RenderSystem\INativeBuffer.cs" />
<Compile Include="NonXNA\RenderSystem\INativeEffect.cs" />
<Compile Include="NonXNA\RenderSystem\INativeEffectParameter.cs" />
<Compile Include="NonXNA\RenderSystem\INativeEffectTechnique.cs" />
<Compile Include="NonXNA\RenderSystem\INativeGraphicsDevice.cs" />
<Compile Include="NonXNA\RenderSystem\IRenderSystemCreator.cs" />
<Compile Include="NonXNA\ResourceTracker\GraphicsResourceTracker.cs" />
<None Include="NonXNA\ResourceTracker\WeakReference.cs" />
<Compile Include="NonXNA\SoundSystem\ISoundEffect.cs" />
<Compile Include="NonXNA\SoundSystem\ISoundSystemCreator.cs" />
<Compile Include="NonXNA\SoundSystem\ISoundEffectInstance.cs" />
<Compile Include="NonXNA\SoundSystem\IAudioListener.cs" />
<Compile Include="NonXNA\SoundSystem\IAudioEmitter.cs" />
<Compile Include="NonXNA\Reflection\TypeHelper.cs" />
<Compile Include="NonXNA\Windows8\DictionaryEntry.cs" />
<Compile Include="NonXNA\Windows8\ExternalException.cs" />
<Compile Include="NonXNA\Windows8\IDictionaryEnumerator.cs" />
<Compile Include="NonXNA\Windows8\FileMode.cs" />
<Compile Include="NonXNA\Windows8\FileAccess.cs" />
<Compile Include="NonXNA\Windows8\FileShare.cs" />
<Compile Include="NonXNA\Windows8\MetroEventSource.cs" />
<Compile Include="NonXNA\Windows8\MetroLogger.cs" />
<Compile Include="NonXNA\Windows8\ResourceReader.cs" />
<Compile Include="NonXNA\Windows8\TaskHelper.cs" />
<Compile Include="Plane.cs" />
<Compile Include="PlaneIntersectionType.cs" />
<Compile Include="PlayerIndex.cs" />
<Compile Include="Point.cs" />
<Compile Include="PreparingDeviceSettingsEventArgs.cs" />
<Compile Include="Graphics\PresentationParameters.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Graphics\SpriteBatch.cs" />
<Compile Include="Quaternion.cs" />
<Compile Include="Ray.cs" />
<Compile Include="Rectangle.cs" />
<Compile Include="Storage\StorageContainer.cs" />
<Compile Include="Storage\StorageDevice.cs" />
<Compile Include="Storage\StorageDeviceNotConnectedException.cs" />
<Compile Include="TitleContainer.cs" />
<Compile Include="Vector2.cs" />
<Compile Include="Vector3.cs" />
<Compile Include="Vector4.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>