SND\AstrorEnales_cp 6c488dbca5 - Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00

715 lines
20 KiB
C#

using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.RenderSystem;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(75)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class GraphicsDevice : IDisposable
{
#region Private Members
private IndexBuffer indexBuffer;
private SamplerStateCollection samplerStateCollection;
private Viewport viewport;
private BlendState blendState;
private RasterizerState rasterizerState;
private DepthStencilState depthStencilState;
private GraphicsAdapter currentAdapter;
private PresentationParameters currentPresentationParameters;
private bool isDisposed;
private GraphicsProfile graphicsProfile;
private VertexBufferBinding[] currentVertexBufferBindings;
private RenderTargetBinding[] currentRenderTargetBindings;
private TextureCollection vertexTextureCollection;
private TextureCollection textureCollection;
#endregion // Private Members
#region Events
public event EventHandler<EventArgs> Disposing;
public event EventHandler<ResourceDestroyedEventArgs> ResourceDestroyed;
public event EventHandler<ResourceCreatedEventArgs> ResourceCreated;
public event EventHandler<EventArgs> DeviceLost;
public event EventHandler<EventArgs> DeviceReset;
public event EventHandler<EventArgs> DeviceResetting;
#endregion // Events
#region Constructor & Destructor
public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile,
PresentationParameters presentationParameters)
{
this.currentAdapter = adapter;
this.graphicsProfile = graphicsProfile;
this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth, presentationParameters.BackBufferHeight);
Recreate(presentationParameters);
// TODO: get maximum number of sampler states from capabilities
this.samplerStateCollection = new SamplerStateCollection(this, 8);
this.textureCollection = new TextureCollection(16);
this.vertexTextureCollection = new TextureCollection(16);
samplerStateCollection.InitializeDeviceState();
this.BlendState = BlendState.Opaque;
this.DepthStencilState = DepthStencilState.Default;
this.RasterizerState = RasterizerState.CullCounterClockwise;
}
~GraphicsDevice()
{
this.Dispose(false);
}
#endregion // Constructor & Destructor
#region Clear
public void Clear(Color color)
{
ClearOptions options = ClearOptions.Target;
if (this.currentPresentationParameters.DepthStencilFormat != DepthFormat.None)
options |= ClearOptions.DepthBuffer;
if (this.currentPresentationParameters.DepthStencilFormat == DepthFormat.Depth24Stencil8)
options |= ClearOptions.Stencil;
Clear(options, color, 1, 0);
// nativeDevice.Clear(ref color);
}
public void Clear(ClearOptions options, Color color, float depth, int stencil)
{
Clear(options, color.ToVector4(), depth, stencil);
}
public void Clear(ClearOptions options, Vector4 color, float depth, int stencil)
{
if ((options & ClearOptions.DepthBuffer) == ClearOptions.DepthBuffer &&
this.currentPresentationParameters.DepthStencilFormat == DepthFormat.None)
{
throw new InvalidOperationException("The depth buffer can only be cleared if it exists. The current " +
"DepthStencilFormat is DepthFormat.None");
}
if ((options & ClearOptions.Stencil) == ClearOptions.Stencil &&
this.currentPresentationParameters.DepthStencilFormat != DepthFormat.Depth24Stencil8)
{
throw new InvalidOperationException("The stencil buffer can only be cleared if it exists. The current " +
"DepthStencilFormat is not DepthFormat.Depth24Stencil8");
}
NativeDevice.Clear(options, color, depth, stencil);
}
#endregion // Clear
#region Present
public void Present()
{
NativeDevice.Present();
}
public void Present(Nullable<Rectangle> sourceRectangle, Nullable<Rectangle> destinationRectangle,
IntPtr overrideWindowHandle)
{
//TODO: implement
throw new NotImplementedException();
}
#endregion // Present
#region DrawPrimitives & DrawIndexedPrimitives
public void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount)
{
if (this.indexBuffer == null)
{
throw new InvalidOperationException("you have to set a index buffer before you can draw using DrawIndexedPrimitives");
}
NativeDevice.DrawIndexedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount, this.indexBuffer);
}
public void DrawPrimitives(PrimitiveType primitiveType, int startVertex, int primitiveCount)
{
NativeDevice.DrawPrimitives(primitiveType, startVertex, primitiveCount);
}
#endregion
#region DrawInstancedPrimitives
public void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices,
int startIndex, int primitiveCount, int instanceCount)
{
NativeDevice.DrawInstancedPrimitives(primitiveType, baseVertex, minVertexIndex, numVertices, startIndex,
primitiveCount, instanceCount, this.indexBuffer);
}
#endregion
#region DrawUserIndexedPrimitives<T>
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices,
short[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType
{
var vertexDeclaration = VertexTypeHelper.GetDeclaration<T>();
NativeDevice.DrawUserIndexedPrimitives<T>(primitiveType, vertexData, vertexOffset, numVertices, indexData,
indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.SixteenBits);
}
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices,
short[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration)
where T : struct, IVertexType
{
NativeDevice.DrawUserIndexedPrimitives<T>(primitiveType, vertexData, vertexOffset, numVertices, indexData,
indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.SixteenBits);
}
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices,
int[] indexData, int indexOffset, int primitiveCount) where T : struct, IVertexType
{
var vertexDeclaration = VertexTypeHelper.GetDeclaration<T>();
NativeDevice.DrawUserIndexedPrimitives<T>(primitiveType, vertexData, vertexOffset, numVertices, indexData,
indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.ThirtyTwoBits);
}
public void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices,
int[] indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration)
where T : struct, IVertexType
{
NativeDevice.DrawUserIndexedPrimitives<T>(primitiveType, vertexData, vertexOffset, numVertices, indexData,
indexOffset, primitiveCount, vertexDeclaration, IndexElementSize.ThirtyTwoBits);
}
#endregion
#region DrawUserPrimitives<T>
public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount)
where T : struct, IVertexType
{
var vertexDeclaration = VertexTypeHelper.GetDeclaration<T>();
NativeDevice.DrawUserPrimitives<T>(primitiveType, vertexData, vertexOffset, primitiveCount, vertexDeclaration);
}
public void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount,
VertexDeclaration vertexDeclaration) where T : struct, IVertexType
{
NativeDevice.DrawUserPrimitives<T>(primitiveType, vertexData, vertexOffset, primitiveCount, vertexDeclaration);
}
#endregion
#if XNAEXT
#region SetConstantBuffer
/// <summary>
/// Binds a ConstantBuffer to the current GraphicsDevice
/// </summary>
/// <param name="slot">The index of the constant buffer used in the shader</param>
/// <param name="constantBuffer">The managed constant buffer object to bind.</param>
public void SetConstantBuffer(int slot, ConstantBuffer constantBuffer)
{
NativeDevice.SetConstantBuffer(slot, constantBuffer);
}
/// <summary>
/// Binds ConstantBuffer objects to the current GraphicsDevice.
/// </summary>
/// <param name="constantBuffers">The array of managed constant buffer objects to bind.</param>
/// <remarks>The constant buffer objects are bound in the order found in the passed array.</remarks>
public void SetConstantBuffers(params ConstantBuffer[] constantBuffers)
{
for (int slot = 0; slot < constantBuffers.Length; slot++)
NativeDevice.SetConstantBuffer(slot, constantBuffers[slot]);
}
#endregion
#endif
#region SetVertexBuffer
public void SetVertexBuffer(VertexBuffer vertexBuffer)
{
if (vertexBuffer != null)
{
VertexBufferBinding[] bindings = new VertexBufferBinding[] { new VertexBufferBinding(vertexBuffer) };
this.currentVertexBufferBindings = bindings;
NativeDevice.SetVertexBuffers(bindings);
}
else
{
SetVertexBuffers(null);
}
}
public void SetVertexBuffer(VertexBuffer vertexBuffer, int vertexOffset)
{
if (vertexBuffer != null)
{
VertexBufferBinding[] bindings = new VertexBufferBinding[] { new VertexBufferBinding(vertexBuffer, vertexOffset) };
this.currentVertexBufferBindings = bindings;
NativeDevice.SetVertexBuffers(bindings);
}
else
{
SetVertexBuffers(null);
}
}
public void SetVertexBuffers(params Graphics.VertexBufferBinding[] vertexBuffers)
{
this.currentVertexBufferBindings = vertexBuffers;
NativeDevice.SetVertexBuffers(vertexBuffers);
}
#endregion // SetVertexBuffer
#region SetRenderTarget
public void SetRenderTarget(RenderTarget2D renderTarget)
{
if (renderTarget != null)
{
RenderTargetBinding[] renderTargetBindings = new RenderTargetBinding[] { new RenderTargetBinding(renderTarget) };
this.currentRenderTargetBindings = renderTargetBindings;
NativeDevice.SetRenderTargets(renderTargetBindings);
}
else
NativeDevice.SetRenderTargets(null);
}
public void SetRenderTarget(RenderTargetCube renderTarget, CubeMapFace cubeMapFace)
{
RenderTargetBinding[] renderTargetBindings = new RenderTargetBinding[] { new RenderTargetBinding(renderTarget, cubeMapFace) };
this.currentRenderTargetBindings = renderTargetBindings;
NativeDevice.SetRenderTargets(renderTargetBindings);
}
public void SetRenderTargets(params RenderTargetBinding[] renderTargets)
{
this.currentRenderTargetBindings = renderTargets;
NativeDevice.SetRenderTargets(renderTargets);
}
#endregion // SetRenderTarget
#region GetBackBufferData<T>
public void GetBackBufferData<T>(Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct
{
NativeDevice.GetBackBufferData<T>(rect, data, startIndex, elementCount);
}
public void GetBackBufferData<T>(T[] data) where T : struct
{
NativeDevice.GetBackBufferData<T>(data);
}
public void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
NativeDevice.GetBackBufferData<T>(data, startIndex, elementCount);
}
#endregion // GetBackBufferData<T>
public VertexBufferBinding[] GetVertexBuffers()
{
return this.currentVertexBufferBindings;
}
public RenderTargetBinding[] GetRenderTargets()
{
return this.currentRenderTargetBindings;
}
#region Reset
public void Reset()
{
this.Reset(this.currentPresentationParameters, this.currentAdapter);
}
public void Reset(PresentationParameters presentationParameters)
{
this.Reset(presentationParameters, this.currentAdapter);
}
public void Reset(PresentationParameters presentationParameters, GraphicsAdapter adapter)
{
if (presentationParameters == null)
{
throw new ArgumentNullException("presentationParameters");
}
if (adapter == null)
{
throw new ArgumentNullException("adapter");
}
if (this.currentAdapter != adapter)
{
throw new InvalidOperationException("adapter switch not yet implemented");
}
raise_DeviceResetting(this, EventArgs.Empty);
// As it seems that no hardware Depth24 exists we handle Depth24
// and Depth24Stencil8 the same way. Problem is that the Clear method
// checks for Depth24Stencil8 when trying to clear the stencil buffer
// and the format is set to Depth24. Internally Depth24 is already
// handled as Depth24Stencil8 so it is interchangeable.
if ((this.currentPresentationParameters.DepthStencilFormat == DepthFormat.Depth24 ||
this.currentPresentationParameters.DepthStencilFormat == DepthFormat.Depth24Stencil8) &&
(presentationParameters.DepthStencilFormat == DepthFormat.Depth24 ||
presentationParameters.DepthStencilFormat == DepthFormat.Depth24Stencil8))
{
this.currentPresentationParameters.DepthStencilFormat = presentationParameters.DepthStencilFormat;
}
// reset presentation parameters
NativeDevice.ResizeBuffers(presentationParameters);
this.viewport = new Graphics.Viewport(0, 0, presentationParameters.BackBufferWidth,
presentationParameters.BackBufferHeight);
samplerStateCollection.InitializeDeviceState();
raise_DeviceReset(this, EventArgs.Empty);
}
#endregion // Reset
#region Dispose (TODO)
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
if (isDisposed == false)
{
isDisposed = true;
if (NativeDevice != null)
{
NativeDevice.Dispose();
NativeDevice = null;
}
raise_Disposing(this, EventArgs.Empty);
//TODO: more to dispose?
}
}
#endregion
#region Public Properties
public IndexBuffer Indices
{
get
{
return this.indexBuffer;
}
set
{
this.indexBuffer = value;
}
}
public Viewport Viewport
{
get
{
return this.viewport;
}
set
{
this.viewport = value;
NativeDevice.SetViewport(this.viewport); //TODO: this is not optimal...
}
}
public BlendState BlendState
{
get
{
return this.blendState;
}
set
{
if (this.blendState != value)
{
if (this.blendState != null)
{
this.blendState.NativeBlendState.Release();
}
this.blendState = value;
this.blendState.NativeBlendState.Apply(this);
}
}
}
public DepthStencilState DepthStencilState
{
get
{
return this.depthStencilState;
}
set
{
if (this.depthStencilState != value)
{
if (this.depthStencilState != null)
{
this.depthStencilState.NativeDepthStencilState.Release();
}
this.depthStencilState = value;
this.depthStencilState.NativeDepthStencilState.Apply(this);
}
}
}
public RasterizerState RasterizerState
{
get
{
return this.rasterizerState;
}
set
{
if (this.rasterizerState != value)
{
if (this.rasterizerState != null)
{
this.rasterizerState.NativeRasterizerState.Release();
}
this.rasterizerState = value;
this.rasterizerState.NativeRasterizerState.Apply(this);
}
}
}
public SamplerStateCollection SamplerStates
{
get
{
return this.samplerStateCollection;
}
}
public bool IsDisposed
{
get
{
return this.isDisposed;
}
}
public DisplayMode DisplayMode
{
get
{
return this.currentAdapter.CurrentDisplayMode;
}
}
public GraphicsProfile GraphicsProfile
{
get
{
return this.graphicsProfile;
}
}
public GraphicsAdapter Adapter
{
get
{
return this.currentAdapter;
}
}
public PresentationParameters PresentationParameters
{
get
{
return this.currentPresentationParameters;
}
}
public int ReferenceStencil
{
get
{
return DepthStencilState.ReferenceStencil;
}
set
{
if (DepthStencilState.ReferenceStencil != value)
{
DepthStencilState.ReferenceStencil = value;
}
}
}
public int MultiSampleMask
{
get
{
return BlendState.MultiSampleMask;
}
set
{
if (BlendState.MultiSampleMask != value)
{
BlendState.MultiSampleMask = value;
}
}
}
public Color BlendFactor
{
get
{
return BlendState.BlendFactor;
}
set
{
if (BlendState.BlendFactor != value)
{
BlendState.BlendFactor = value;
}
}
}
public TextureCollection VertexTextures
{
get
{
return this.vertexTextureCollection;
}
}
public TextureCollection Textures
{
get
{
return this.textureCollection;
}
}
#endregion // Public Properties
public Rectangle ScissorRectangle
{
get { return NativeDevice.ScissorRectangle; }
set { NativeDevice.ScissorRectangle = value; }
}
public GraphicsDeviceStatus GraphicsDeviceStatus
{
get
{
throw new NotImplementedException();
}
}
public SamplerStateCollection VertexSamplerStates
{
get
{
throw new NotImplementedException();
}
}
internal INativeGraphicsDevice NativeDevice
{
get;
set;
}
internal void Recreate(PresentationParameters presentationParameters)
{
if (NativeDevice != null)
{
NativeDevice.Dispose();
raise_ResourceDestroyed(this, new ResourceDestroyedEventArgs("NativeGraphicsDevice", NativeDevice));
NativeDevice = null;
}
if (NativeDevice == null)
{
this.currentPresentationParameters = presentationParameters;
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
NativeDevice = creator.CreateGraphicsDevice(presentationParameters);
this.viewport = new Viewport(0, 0, presentationParameters.BackBufferWidth,
presentationParameters.BackBufferHeight);
raise_ResourceCreated(this, new ResourceCreatedEventArgs(NativeDevice));
GraphicsResourceTracker.Instance.UpdateGraphicsDeviceReference(this);
if (this.indexBuffer != null)
NativeDevice.SetIndexBuffer(this.indexBuffer);
if (this.currentVertexBufferBindings != null)
NativeDevice.SetVertexBuffers(this.currentVertexBufferBindings);
if (this.blendState != null)
this.blendState.NativeBlendState.Apply(this);
if (this.rasterizerState != null)
this.rasterizerState.NativeRasterizerState.Apply(this);
if (this.depthStencilState != null)
this.depthStencilState.NativeDepthStencilState.Apply(this);
if (this.samplerStateCollection != null)
{
for (int i = 0; i < 8; i++)
{
if (this.samplerStateCollection[i] != null)
this.samplerStateCollection[i].NativeSamplerState.Apply(this, i);
}
}
}
}
protected void raise_Disposing(object sender, EventArgs args)
{
RaiseIfNotNull(Disposing, sender, args);
}
protected void raise_DeviceResetting(object sender, EventArgs args)
{
RaiseIfNotNull(DeviceResetting, sender, args);
}
protected void raise_DeviceReset(object sender, EventArgs args)
{
RaiseIfNotNull(DeviceReset, sender, args);
}
protected void raise_DeviceLost(object sender, EventArgs args)
{
RaiseIfNotNull(DeviceLost, sender, args);
}
protected void raise_ResourceCreated(object sender, ResourceCreatedEventArgs args)
{
RaiseIfNotNull(ResourceCreated, sender, args);
}
protected void raise_ResourceDestroyed(object sender, ResourceDestroyedEventArgs args)
{
RaiseIfNotNull(ResourceDestroyed, sender, args);
}
private void RaiseIfNotNull<T>(EventHandler<T> handler, object sender, T args) where T : EventArgs
{
if (handler != null)
handler(sender, args);
}
}
}