anx.framework/ANX.Framework/Graphics/EffectTechniqueCollection.cs
SND\AstrorEnales_cp 6c488dbca5 - Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00

73 lines
2.1 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using System.Collections;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann, AstrorEnales")]
[TestState(TestStateAttribute.TestState.InProgress)]
public sealed class EffectTechniqueCollection : IEnumerable<EffectTechnique>, IEnumerable
{
#region Private Members
private Effect parentEffect;
private INativeEffect nativeEffect;
private List<EffectTechnique> techniques;
#endregion // Private Members
public EffectTechnique this[int index]
{
get { return index >= 0 && index < techniques.Count ? techniques[index] : null; }
}
public EffectTechnique this[string name]
{
get { return techniques.FirstOrDefault(t => t.Name == name); }
}
public int Count
{
get { return techniques.Count; }
}
internal EffectTechniqueCollection(Effect parentEffect, INativeEffect nativeEffect)
{
this.parentEffect = parentEffect;
this.nativeEffect = nativeEffect;
this.techniques = new List<EffectTechnique>();
foreach (EffectTechnique teq in nativeEffect.Techniques)
{
this.techniques.Add(teq);
}
}
IEnumerator<EffectTechnique> IEnumerable<EffectTechnique>.GetEnumerator()
{
return techniques.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return techniques.GetEnumerator();
}
public List<EffectTechnique>.Enumerator GetEnumerator()
{
return techniques.GetEnumerator();
}
}
}