removed old shader files included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
10 lines
358 B
XML
10 lines
358 B
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Build License="../../doc/license.txt"
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Target="../../ANX.Framework.Windows.GL3/ShaderByteCode.cs"
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Namespace="ANX.Framework.Windows.GL3">
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<Shader Type="SpriteBatch"
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Source="../../Shader/GL3/SpriteBatch_GLSL.fx"
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RenderSystem="ANX.Framework.Windows.GL3"
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/>
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</Build>
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