added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
15 lines
422 B
C
15 lines
422 B
C
// stdafx.h : include file for standard system include files,
|
|
// or project specific include files that are used frequently, but
|
|
// are changed infrequently
|
|
#pragma once
|
|
|
|
|
|
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
|
// C RunTime Header Files
|
|
#include <stdlib.h>
|
|
#include <malloc.h>
|
|
#include <memory.h>
|
|
#include <tchar.h>
|
|
|
|
// TODO: reference additional headers your program requires here
|