SND\AstrorEnales_cp 67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00

29 lines
529 B
C#

#define USE_GL3
using System;
using ANX.Framework.NonXNA;
namespace WindowsGame1
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
#if USE_GL3
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
#else
AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
#endif
using (Game1 game = new Game1())
{
game.Run();
}
}
}
}