SND\AstrorEnales_cp 6736698b5c - Added Default Metro Assets to the media path
- The ProjectConverter now adds the default assets to metro projects
- Excluded the Tools projects from the converter
2012-08-13 17:31:28 +00:00

45 lines
1.2 KiB
C#

using System;
using System.Xml.Linq;
using System.IO;
namespace ProjectConverter.Platforms.Metro
{
public class MetroAssets
{
#region Private
private ProjectPath project;
#endregion
#region Constructor
public MetroAssets(ProjectPath setProject)
{
project = setProject;
}
#endregion
#region AddAssetsToProject
public void AddAssetsToProject(XElement itemGroup)
{
string assetsPath = Path.Combine(project.FullSourceDirectoryPath, "Assets");
if (Directory.Exists(assetsPath) == false)
{
Directory.CreateDirectory(assetsPath);
}
XName contentNodeName = XName.Get("Content", itemGroup.Name.NamespaceName);
string anxAssetsPath = "../../media/MetroDefaultAssets";
foreach (string assetFilepath in Directory.GetFiles(anxAssetsPath))
{
string filename = Path.GetFileName(assetFilepath);
string targetAssetFilepath = Path.Combine(assetsPath, filename);
File.Copy(assetFilepath, targetAssetFilepath, true);
XElement newContentNode = new XElement(contentNodeName);
newContentNode.Add(new XAttribute("Include", "Assets/" + filename));
itemGroup.Add(newContentNode);
}
}
#endregion
}
}