- implemented MultiRenderTargets for DirectX 10 and DirectX 11 RenderSystems (feature #559) - fixed a minor issue in MultiRenderTarget sample
33 lines
1.8 KiB
Plaintext
33 lines
1.8 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ANXStatusComparer", "ANXStatusComparer\ANXStatusComparer.csproj", "{9D8DC781-2E0D-4348-BAD9-745F91428A3F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StockShaderCodeGenerator", "StockShaderCodeGenerator\StockShaderCodeGenerator.csproj", "{D73E5FF4-AE88-4637-8159-120FBDA564BF}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectConverter", "ProjectConverter\ProjectConverter.csproj", "{B5209A04-B2F8-4033-A5E7-545BE771214C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9D8DC781-2E0D-4348-BAD9-745F91428A3F}.Debug|x86.ActiveCfg = Debug|x86
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{9D8DC781-2E0D-4348-BAD9-745F91428A3F}.Debug|x86.Build.0 = Debug|x86
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{9D8DC781-2E0D-4348-BAD9-745F91428A3F}.Release|x86.ActiveCfg = Release|x86
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{9D8DC781-2E0D-4348-BAD9-745F91428A3F}.Release|x86.Build.0 = Release|x86
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{D73E5FF4-AE88-4637-8159-120FBDA564BF}.Debug|x86.ActiveCfg = Debug|x86
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{D73E5FF4-AE88-4637-8159-120FBDA564BF}.Debug|x86.Build.0 = Debug|x86
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{D73E5FF4-AE88-4637-8159-120FBDA564BF}.Release|x86.ActiveCfg = Release|x86
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{D73E5FF4-AE88-4637-8159-120FBDA564BF}.Release|x86.Build.0 = Release|x86
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{B5209A04-B2F8-4033-A5E7-545BE771214C}.Debug|x86.ActiveCfg = Debug|x86
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{B5209A04-B2F8-4033-A5E7-545BE771214C}.Debug|x86.Build.0 = Debug|x86
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{B5209A04-B2F8-4033-A5E7-545BE771214C}.Release|x86.ActiveCfg = Release|x86
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{B5209A04-B2F8-4033-A5E7-545BE771214C}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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