SND\AstrorEnales_cp ca0d730bbb - Working on Metro Platform and Rendering
- Further implementations in the PsVita RenderSystem
2012-08-12 20:00:19 +00:00

173 lines
3.5 KiB
C#

using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class SamplerState_Metro : INativeSamplerState
{
#region Private Members
private Dx11.SamplerStateDescription description;
private Dx11.SamplerState nativeSamplerState;
private bool nativeSamplerStateDirty;
private bool bound;
#endregion // Private Members
public SamplerState_Metro()
{
this.description = new Dx11.SamplerStateDescription();
this.nativeSamplerStateDirty = true;
}
public void Apply(GraphicsDevice graphicsDevice, int index)
{
throw new NotImplementedException();
//GraphicsDeviceWindowsMetro gdm = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
//Device device = gdm.NativeDevice;
//UpdateNativeSamplerState(device);
//this.bound = true;
//device.PixelShader.SetSampler(index, this.nativeSamplerState);
}
public void Release()
{
this.bound = false;
}
public bool IsBound
{
get
{
return this.bound;
}
}
public TextureAddressMode AddressU
{
set
{
Dx11.TextureAddressMode mode = FormatConverter.Translate(value);
if (description.AddressU != mode)
{
description.AddressU = mode;
nativeSamplerStateDirty = true;
}
}
}
public TextureAddressMode AddressV
{
set
{
Dx11.TextureAddressMode mode = FormatConverter.Translate(value);
if (description.AddressV != mode)
{
description.AddressV = mode;
nativeSamplerStateDirty = true;
}
}
}
public TextureAddressMode AddressW
{
set
{
Dx11.TextureAddressMode mode = FormatConverter.Translate(value);
if (description.AddressW != mode)
{
description.AddressW = mode;
nativeSamplerStateDirty = true;
}
}
}
public TextureFilter Filter
{
set
{
Dx11.Filter filter = FormatConverter.Translate(value);
if (description.Filter != filter)
{
description.Filter = filter;
nativeSamplerStateDirty = true;
}
}
}
public int MaxAnisotropy
{
set
{
if (description.MaximumAnisotropy != value)
{
description.MaximumAnisotropy = value;
nativeSamplerStateDirty = true;
}
}
}
public int MaxMipLevel
{
set
{
if (description.MaximumLod != value)
{
description.MaximumLod = value;
nativeSamplerStateDirty = true;
}
}
}
public float MipMapLevelOfDetailBias
{
set
{
if (description.MipLodBias != value)
{
description.MipLodBias = value;
nativeSamplerStateDirty = true;
}
}
}
public void Dispose()
{
if (this.nativeSamplerState != null)
{
this.nativeSamplerState.Dispose();
this.nativeSamplerState = null;
}
}
private void UpdateNativeSamplerState(Dx11.Device1 device)
{
if (this.nativeSamplerStateDirty == true || this.nativeSamplerState == null)
{
if (this.nativeSamplerState != null)
{
this.nativeSamplerState.Dispose();
this.nativeSamplerState = null;
}
this.nativeSamplerState = new Dx11.SamplerState(device, ref this.description);
this.nativeSamplerStateDirty = false;
}
}
}
}