- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
78 lines
1.5 KiB
C#
78 lines
1.5 KiB
C#
using System.Windows.Forms;
|
|
using ANX.Framework;
|
|
using ANX.Framework.NonXNA;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.PlatformSystem.Windows
|
|
{
|
|
public class WindowsGameHost : GameHost
|
|
{
|
|
#region Private
|
|
private Game game;
|
|
private WindowsGameWindow gameWindow;
|
|
private bool isQuitting;
|
|
#endregion
|
|
|
|
#region Public
|
|
public override GameWindow Window
|
|
{
|
|
get
|
|
{
|
|
return gameWindow;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Constructor
|
|
public WindowsGameHost(Game setGame)
|
|
: base(setGame)
|
|
{
|
|
isQuitting = false;
|
|
game = setGame;
|
|
|
|
Logger.Info("creating a new GameWindow");
|
|
gameWindow = new WindowsGameWindow();
|
|
|
|
InputDeviceFactory.Instance.WindowHandle = this.gameWindow.Handle;
|
|
|
|
Logger.Info("hook up GameWindow events");
|
|
gameWindow.Activated += delegate
|
|
{
|
|
OnActivated();
|
|
};
|
|
gameWindow.Deactivated += delegate
|
|
{
|
|
OnDeactivated();
|
|
};
|
|
WindowsGameWindow.Form.FormClosing += delegate
|
|
{
|
|
isQuitting = true;
|
|
};
|
|
}
|
|
#endregion
|
|
|
|
#region Run
|
|
public override void Run()
|
|
{
|
|
WindowsGameWindow.Form.Show();
|
|
while (isQuitting == false)
|
|
{
|
|
Application.DoEvents();
|
|
base.OnIdle();
|
|
}
|
|
gameWindow.Close();
|
|
}
|
|
#endregion
|
|
|
|
#region Exit
|
|
public override void Exit()
|
|
{
|
|
isQuitting = true;
|
|
}
|
|
#endregion
|
|
}
|
|
}
|