191 lines
7.2 KiB
C#

#region Using Statements
using System;
using System.IO;
using ANX.Framework.NonXNA.RenderSystem;
using ANX.Framework.NonXNA;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public class Texture2D : Texture, IGraphicsResource
{
#region Private Members
protected internal int width;
protected internal int height;
#endregion // Private Members
internal Texture2D(GraphicsDevice graphicsDevice)
: base(graphicsDevice)
{
}
public Texture2D(GraphicsDevice graphicsDevice, int width, int height)
: base(graphicsDevice)
{
this.width = width;
this.height = height;
base.levelCount = 1;
base.format = SurfaceFormat.Color;
CreateNativeTextureSurface(graphicsDevice, SurfaceFormat.Color, width, height, levelCount);
}
public Texture2D(GraphicsDevice graphicsDevice, int width, int height, bool mipMap, SurfaceFormat format)
: base(graphicsDevice)
{
this.width = width;
this.height = height;
base.levelCount = 1; //TODO: mipmap paramter?!?!?
base.format = format;
CreateNativeTextureSurface(graphicsDevice, format, width, height, levelCount);
}
public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream)
{
throw new NotImplementedException();
}
public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream, int width, int height, bool zoom)
{
throw new NotImplementedException();
}
public void GetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void SaveAsJpeg(Stream stream, int width, int height)
{
throw new NotImplementedException();
}
public void SaveAsPng(Stream stream, int width, int height)
{
throw new NotImplementedException();
}
public void SetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct
{
throw new NotImplementedException();
}
public void SetData<T>(T[] data) where T : struct
{
NativeTexture.SetData<T>(GraphicsDevice, data);
}
public void SetData<T>(T[] data, int startIndex, int elementCount) where T : struct
{
NativeTexture.SetData<T>(GraphicsDevice, data, startIndex, elementCount);
}
public override void Dispose()
{
base.Dispose(true);
}
protected override void Dispose(Boolean disposeManaged)
{
base.Dispose(disposeManaged);
}
public Rectangle Bounds
{
get
{
return new Rectangle(0, 0, this.width, this.height);
}
}
public int Width
{
get
{
return this.width;
}
}
public int Height
{
get
{
return this.height;
}
}
internal override void ReCreateNativeTextureSurface()
{
CreateNativeTextureSurface(GraphicsDevice, base.format, this.width, this.height, this.levelCount);
}
internal void CreateNativeTextureSurface(GraphicsDevice device, SurfaceFormat format, int width, int height, int levelCount)
{
base.nativeTexture = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateTexture(device, format, width, height, levelCount);
}
}
}