- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
219 lines
7.7 KiB
C#
219 lines
7.7 KiB
C#
#region Using Statements
|
|
using System;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.NonXNA;
|
|
using SharpDX.Direct3D11;
|
|
|
|
#endregion // Using Statements
|
|
|
|
#region License
|
|
|
|
//
|
|
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
|
|
//
|
|
// This file is released under the Ms-PL license.
|
|
//
|
|
//
|
|
//
|
|
// Microsoft Public License (Ms-PL)
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license.
|
|
// If you do not accept the license, do not use the software.
|
|
//
|
|
// 1.Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
|
|
// here as under U.S. copyright law.
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2.Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
|
|
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
|
|
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
|
|
// or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
|
|
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
|
|
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
|
|
// in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3.Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
|
|
// object code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
|
|
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
|
|
// particular purpose and non-infringement.
|
|
|
|
#endregion // License
|
|
|
|
namespace ANX.Framework.Windows.Metro
|
|
{
|
|
public class SamplerState_Metro : INativeSamplerState
|
|
{
|
|
#region Private Members
|
|
private SamplerStateDescription description;
|
|
private SharpDX.Direct3D11.SamplerState nativeSamplerState;
|
|
private bool nativeSamplerStateDirty;
|
|
private bool bound;
|
|
|
|
#endregion // Private Members
|
|
|
|
public SamplerState_Metro()
|
|
{
|
|
this.description = new SamplerStateDescription();
|
|
|
|
this.nativeSamplerStateDirty = true;
|
|
}
|
|
|
|
public void Apply(GraphicsDevice graphicsDevice, int index)
|
|
{
|
|
throw new NotImplementedException();
|
|
|
|
//GraphicsDeviceWindowsMetro gdm = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
|
|
//Device device = gdm.NativeDevice;
|
|
|
|
//UpdateNativeSamplerState(device);
|
|
//this.bound = true;
|
|
|
|
//device.PixelShader.SetSampler(index, this.nativeSamplerState);
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
this.bound = false;
|
|
}
|
|
|
|
public bool IsBound
|
|
{
|
|
get
|
|
{
|
|
return this.bound;
|
|
}
|
|
}
|
|
|
|
public ANX.Framework.Graphics.TextureAddressMode AddressU
|
|
{
|
|
set
|
|
{
|
|
SharpDX.Direct3D11.TextureAddressMode mode = FormatConverter.Translate(value);
|
|
|
|
if (description.AddressU != mode)
|
|
{
|
|
description.AddressU = mode;
|
|
nativeSamplerStateDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ANX.Framework.Graphics.TextureAddressMode AddressV
|
|
{
|
|
set
|
|
{
|
|
SharpDX.Direct3D11.TextureAddressMode mode = FormatConverter.Translate(value);
|
|
|
|
if (description.AddressV != mode)
|
|
{
|
|
description.AddressV = mode;
|
|
nativeSamplerStateDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ANX.Framework.Graphics.TextureAddressMode AddressW
|
|
{
|
|
set
|
|
{
|
|
SharpDX.Direct3D11.TextureAddressMode mode = FormatConverter.Translate(value);
|
|
|
|
if (description.AddressW != mode)
|
|
{
|
|
description.AddressW = mode;
|
|
nativeSamplerStateDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public TextureFilter Filter
|
|
{
|
|
set
|
|
{
|
|
SharpDX.Direct3D11.Filter filter = FormatConverter.Translate(value);
|
|
|
|
if (description.Filter != filter)
|
|
{
|
|
description.Filter = filter;
|
|
nativeSamplerStateDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int MaxAnisotropy
|
|
{
|
|
set
|
|
{
|
|
if (description.MaximumAnisotropy != value)
|
|
{
|
|
description.MaximumAnisotropy = value;
|
|
nativeSamplerStateDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int MaxMipLevel
|
|
{
|
|
set
|
|
{
|
|
if (description.MaximumLod != value)
|
|
{
|
|
description.MaximumLod = value;
|
|
nativeSamplerStateDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public float MipMapLevelOfDetailBias
|
|
{
|
|
set
|
|
{
|
|
if (description.MipLodBias != value)
|
|
{
|
|
description.MipLodBias = value;
|
|
nativeSamplerStateDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (this.nativeSamplerState != null)
|
|
{
|
|
this.nativeSamplerState.Dispose();
|
|
this.nativeSamplerState = null;
|
|
}
|
|
}
|
|
|
|
private void UpdateNativeSamplerState(Device device)
|
|
{
|
|
if (this.nativeSamplerStateDirty == true || this.nativeSamplerState == null)
|
|
{
|
|
if (this.nativeSamplerState != null)
|
|
{
|
|
this.nativeSamplerState.Dispose();
|
|
this.nativeSamplerState = null;
|
|
}
|
|
|
|
this.nativeSamplerState = new SharpDX.Direct3D11.SamplerState(device, ref this.description);
|
|
|
|
this.nativeSamplerStateDirty = false;
|
|
}
|
|
}
|
|
}
|
|
}
|