42 lines
826 B
C#

using System;
using System.IO;
using SharpDX.D3DCompiler;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace DX11MetroShaderGenerator
{
internal class IncludeHandler : Include
{
private string directory;
public IncludeHandler(string directory)
{
this.directory = directory;
}
public void Close(Stream stream)
{
stream.Close();
}
public Stream Open(IncludeType type, string fileName, Stream parentStream)
{
return File.OpenRead(Path.Combine(directory, fileName));
}
public IDisposable Shadow
{
get;
set;
}
public void Dispose()
{
throw new NotImplementedException();
}
}
}