SND\AstrorEnales_cp d17743ef3a - Some smaller Refactorings in Metro systems
- Added a bunch of Basic TypeWriters to the ContentPipeline
2012-08-14 13:07:24 +00:00

148 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class Effect_Metro : INativeEffect
{
#region Private
private Effect managedEffect;
#endregion
#region Public
internal Dx11.VertexShader NativeVertexShader
{
get;
private set;
}
internal Dx11.PixelShader NativePixelShader
{
get;
private set;
}
public IEnumerable<EffectTechnique> Techniques
{
get
{
throw new NotImplementedException();
//for (int i = 0; i < nativeEffect.Description.TechniqueCount; i++)
//{
// EffectTechnique_DX10 teqDx10 = new EffectTechnique_DX10(this.managedEffect);
// teqDx10.NativeTechnique = nativeEffect.GetTechniqueByIndex(i);
// Graphics.EffectTechnique teq = new Graphics.EffectTechnique(this.managedEffect, teqDx10);
// yield return teq;
//}
}
}
public IEnumerable<EffectParameter> Parameters
{
get
{
//TODO: implement
System.Diagnostics.Debugger.Break();
return null;
//for (int i = 0; i < nativeEffect.Description.GlobalVariableCount; i++)
//{
// EffectParameter_Metro parDx10 = new EffectParameter_Metro();
// parDx10.NativeParameter = nativeEffect.GetVariableByIndex(i);
// Graphics.EffectParameter par = new Graphics.EffectParameter();
// par.NativeParameter = parDx10;
// yield return par;
//}
}
}
#endregion
#region Constructor
public Effect_Metro(GraphicsDevice device, Effect managedEffect,
Stream vertexShaderByteCode, Stream pixelShaderByteCode)
{
this.managedEffect = managedEffect;
byte[] vertexData = SeekIfPossibleAndReadBytes(vertexShaderByteCode);
NativeVertexShader = new Dx11.VertexShader((Dx11.Device)device.NativeDevice, vertexData);
byte[] pixelData = SeekIfPossibleAndReadBytes(pixelShaderByteCode);
NativePixelShader = new Dx11.PixelShader((Dx11.Device)device.NativeDevice, pixelData);
}
public Effect_Metro(GraphicsDevice device, Effect managedEffect, Stream effectByteCode)
{
this.managedEffect = managedEffect;
if (effectByteCode.CanSeek)
{
effectByteCode.Seek(0, SeekOrigin.Begin);
}
// TODO
/*
byte[] vertexData = SeekIfPossibleAndReadBytes(vertexShaderByteCode);
vertexShader = new Dx11.VertexShader((Dx11.Device)device.NativeDevice, vertexData);
byte[] pixelData = SeekIfPossibleAndReadBytes(pixelShaderByteCode);
pixelShader = new Dx11.PixelShader((Dx11.Device)device.NativeDevice, pixelData);
*/
}
#endregion
#region SeekIfPossibleAndReadBytes
private byte[] SeekIfPossibleAndReadBytes(Stream stream)
{
if (stream.CanSeek)
{
stream.Seek(0, SeekOrigin.Begin);
}
int pixelSize = (int)(stream.Length - stream.Position);
byte[] data = new byte[pixelSize];
stream.Read(data, 0, pixelSize);
return data;
}
#endregion
#region Apply
public void Apply(GraphicsDevice graphicsDevice)
{
//TODO: dummy
((GraphicsDeviceWindowsMetro)graphicsDevice.NativeDevice).currentEffect = this;
}
#endregion
#region Dispose
public void Dispose()
{
if (NativeVertexShader != null)
{
NativeVertexShader.Dispose();
NativeVertexShader = null;
}
if (NativePixelShader != null)
{
NativePixelShader.Dispose();
NativePixelShader = null;
}
}
#endregion
}
}