- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
106 lines
2.3 KiB
C#
106 lines
2.3 KiB
C#
using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.InputDevices.Standard
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{
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public class Creator : IInputSystemCreator
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{
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private IKeyboard keyboard;
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private IMouse mouse;
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public string Name
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{
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get
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{
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return "Standard";
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}
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}
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public int Priority
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{
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get { return 0; }
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}
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public bool IsSupported
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{
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get
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{
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return true;
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}
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}
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public void RegisterCreator(AddInSystemFactory factory)
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{
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Logger.Info("adding Standard InputSystem creator to creator collection of AddInSystemFactory");
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factory.AddCreator(this);
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}
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public IGamePad GamePad
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{
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get
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{
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Logger.Info("returning a new GamePad device");
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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return InputDeviceFactory.Instance.GetDefaultGamePad();
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}
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}
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public IMouse Mouse
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{
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get
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{
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if (this.mouse == null)
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{
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this.mouse = InputDeviceFactory.Instance.GetDefaultMouse();
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if (this.mouse == null)
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{
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throw new NoInputDeviceException("couldn't find a default mouse device creator. Unable to create a mouse instance.");
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}
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Logger.Info("created a new Mouse device");
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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}
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return this.mouse;
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}
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}
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public IKeyboard Keyboard
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{
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get
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{
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if (this.keyboard == null)
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{
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this.keyboard = InputDeviceFactory.Instance.GetDefaultKeyboard();
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if (this.keyboard == null)
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{
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throw new NoInputDeviceException("couldn't find a default keyboard device creator. Unable to create a keyboard instance.");
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}
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Logger.Info("created a new Keyboard device");
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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}
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return this.keyboard;
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}
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}
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#if XNAEXT
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public IMotionSensingDevice MotionSensingDevice
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{
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get
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{
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Logger.Info("returning a new MotionSensingDevice device");
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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return InputDeviceFactory.Instance.GetDefaultMotionSensingDevice();
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}
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}
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#endif
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}
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}
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