SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

69 lines
2.1 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputSystem.Recording
{
public enum RecordingState
{
/// <summary>
/// This device is recording input.
/// </summary>
Recording,
/// <summary>
/// This device plays back recorded input.
/// </summary>
Playback,
/// <summary>
/// Playback and Recording paused, the current values will be passed through.
/// </summary>
None
}
//0-1 are reserved for the recording Engine, 2-255 can be used using WriteUserState().
enum PacketType : byte
{
NullFrameCounter = 0,
InputData = 1
}
/// <summary>
/// Static Helper-class containing some recording-related stuff.
/// </summary>
public static class RecordingHelper
{
/// <summary>
/// Returns the RecordingMouse of the RecordingInput-System.
/// </summary>
public static RecordingMouse GetMouse()
{
return ((RecordingMouse)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Mouse);
}
/// <summary>
/// Returns the RecordingKeyboard of the RecordingInput-System.
/// </summary>
public static RecordingKeyboard GetKeyboard()
{
return ((RecordingKeyboard)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Keyboard);
}
/// <summary>
/// Returns the RecordingGamePad of the RecordingInput-System.
/// </summary>
public static RecordingGamePad GetGamepad()
{
return ((RecordingGamePad)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").GamePad);
}
}
}