- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.InputSystem.Recording
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{
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public enum RecordingState
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{
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/// <summary>
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/// This device is recording input.
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/// </summary>
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Recording,
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/// <summary>
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/// This device plays back recorded input.
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/// </summary>
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Playback,
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/// <summary>
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/// Playback and Recording paused, the current values will be passed through.
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/// </summary>
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None
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}
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//0-1 are reserved for the recording Engine, 2-255 can be used using WriteUserState().
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enum PacketType : byte
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{
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NullFrameCounter = 0,
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InputData = 1
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}
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/// <summary>
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/// Static Helper-class containing some recording-related stuff.
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/// </summary>
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public static class RecordingHelper
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{
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/// <summary>
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/// Returns the RecordingMouse of the RecordingInput-System.
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/// </summary>
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public static RecordingMouse GetMouse()
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{
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return ((RecordingMouse)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Mouse);
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}
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/// <summary>
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/// Returns the RecordingKeyboard of the RecordingInput-System.
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/// </summary>
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public static RecordingKeyboard GetKeyboard()
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{
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return ((RecordingKeyboard)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").Keyboard);
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}
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/// <summary>
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/// Returns the RecordingGamePad of the RecordingInput-System.
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/// </summary>
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public static RecordingGamePad GetGamepad()
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{
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return ((RecordingGamePad)AddInSystemFactory.Instance.GetCreator<IInputSystemCreator>("Recording").GamePad);
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}
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}
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}
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