- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
98 lines
2.5 KiB
C#
98 lines
2.5 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.InputSystem.Recording
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{
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public class Creator : IInputSystemCreator
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{
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//It not a good idea to have more than one RecordingDevice per Input Device, so we cache the request.
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RecordingMouse mouse;
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RecordingKeyboard keyboard;
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RecordingGamePad gamePad;
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#if XNAEXT
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RecordingMotionSensingDevice msd;
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#endif
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public IGamePad GamePad
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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if (gamePad == null)
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gamePad = new RecordingGamePad();
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return gamePad;
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}
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}
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public IMouse Mouse
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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if (mouse == null)
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mouse = new RecordingMouse();
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return mouse;
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}
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}
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public IKeyboard Keyboard
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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if (keyboard == null)
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keyboard = new RecordingKeyboard();
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return keyboard;
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}
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}
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#if XNAEXT
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public IMotionSensingDevice MotionSensingDevice
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(
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AddInType.InputSystem);
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if (msd == null)
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msd = new RecordingMotionSensingDevice();
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return msd;
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}
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}
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#endif
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public void RegisterCreator(AddInSystemFactory factory)
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{
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factory.AddCreator(this);
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}
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public string Name
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{
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get { return "Recording"; }
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}
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public int Priority
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{
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get { return int.MaxValue; }
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}
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public bool IsSupported
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{
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get { return true; } //This is just a proxy, so it runs on all plattforms
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}
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}
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}
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