- added creators for concrete InputDevice instances - added a factory to manage InputDeviceCreators which are located in AddIn assemblies - implemented some InputDeviceCreators in ANX.InputSystem.Windows.XInput as reference - created the new InputSystem: ANX.InputSystem.Standard which is the default container for the new InputDevices. It is replaceable by the ANX.InputSystem.Recording e.g. - added ANX.InputSystem.Standard to build script and MSI-Installer build script - added ANX.InputSystem.Recording to the MSI-Installer build script - implemented AvailableNetworkSessions (and fixed another wrong class reported by ANXStatusComparer) - updated WindowsGame sample to support only one InputSystem at the time (replaced multi SelectBox with ComboBox) - renamed ANX.InputSystem.Windows.XInput to ANX.InputDevices.Windows.XInput because it no longer contains a InputSystem but InputDevices This version is UNSTABLE and not TESTED because of massive changes regarding the InputSystem !!!
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using System;
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using ANX.Framework.NonXNA;
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using System.Windows.Forms;
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namespace WindowsGame1
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{
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#if WINDOWS || XBOX
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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static void Main(string[] args)
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{
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Application.EnableVisualStyles();
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AddInSystemFactory.Instance.Initialize();
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AddInSelector selector = new AddInSelector();
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if (selector.ShowDialog() == System.Windows.Forms.DialogResult.OK)
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{
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AddInSystemFactory.Instance.PreferredRenderSystem = selector.cbRenderSystem.Text;
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AddInSystemFactory.Instance.PreferredSoundSystem = selector.cbAudioSystem.Text;
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AddInSystemFactory.Instance.PreferredInputSystem = selector.cbInputSystem.Text;
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using (Game1 game = new Game1())
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{
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game.Run();
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}
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}
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}
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}
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#endif
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}
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