- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
20 lines
442 B
C#
20 lines
442 B
C#
using System;
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using System.IO;
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using System.Reflection;
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namespace ANX.Framework.NonXNA
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{
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internal static class ManifestHelper
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{
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public static Stream GetManifestResourceStream(Game game, string name)
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{
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Type gameType = game.GetType();
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#if WINDOWSMETRO
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return gameType.GetTypeInfo().Assembly.GetManifestResourceStream(name);
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#else
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return gameType.Assembly.GetManifestResourceStream(name);
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#endif
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}
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}
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}
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