anx.framework/ANX.Framework/NonXNA/ManifestHelper.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

20 lines
442 B
C#

using System;
using System.IO;
using System.Reflection;
namespace ANX.Framework.NonXNA
{
internal static class ManifestHelper
{
public static Stream GetManifestResourceStream(Game game, string name)
{
Type gameType = game.GetType();
#if WINDOWSMETRO
return gameType.GetTypeInfo().Assembly.GetManifestResourceStream(name);
#else
return gameType.Assembly.GetManifestResourceStream(name);
#endif
}
}
}