- fixed model implementation - enabled all NotImplementedExceptions on BasicEffect again - disabled property setting in BasicEffectReader, until BasicEffect is implemented
267 lines
10 KiB
C#
267 lines
10 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.IO;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Content
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{
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public class ContentManager : IDisposable
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{
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private Dictionary<string, object> loadedAssets = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase);
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private List<IDisposable> disposableAssets = new List<IDisposable>();
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private string rootDirectory;
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private string rootDirectoryAbsolute;
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private bool disposed;
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/// <summary>
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/// Gets the service provider associated with the ContentManager.
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/// </summary>
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public IServiceProvider ServiceProvider { get; private set; }
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/// <summary>
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/// Gets and sets the root directory associated with this ContentManager.
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/// </summary>
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public string RootDirectory
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{
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get { return rootDirectory; }
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set
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{
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if (value == null)
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{
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throw new ArgumentNullException("value");
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}
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if (this.loadedAssets.Count > 0)
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{
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throw new InvalidOperationException("Cannot change directory with assets loaded.");
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}
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this.rootDirectory = value;
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this.rootDirectoryAbsolute = value;
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if (!Path.IsPathRooted(value))
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{
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var location = System.Reflection.Assembly.GetExecutingAssembly().Location;
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var assemblyFile = new FileInfo(location);
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this.rootDirectoryAbsolute = Path.Combine(assemblyFile.Directory.FullName, this.rootDirectory);
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}
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}
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}
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/// <summary>
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/// The file extension used by the content pipeline
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/// </summary>
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public const string Extension = ".xnb";
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/// <summary>
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/// Creates a new instance of <see cref="ContentManager"/>
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/// </summary>
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/// <param name="serviceProvider">The serive provider to associate with this <see cref="ContentManager"/></param>
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public ContentManager(IServiceProvider serviceProvider)
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: this(serviceProvider, string.Empty)
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{
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}
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/// <summary>
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/// Creates a new instance of <see cref="ContentManager"/>
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/// </summary>
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/// <param name="serviceProvider">The serive provider to associate with this ContentManager</param>
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/// <param name="rootDirectory">The root to search for content.</param>
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public ContentManager(IServiceProvider serviceProvider, string rootDirectory)
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{
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if (serviceProvider == null)
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{
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throw new ArgumentNullException("serviceProvider");
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}
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if (rootDirectory == null)
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{
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throw new ArgumentNullException("rootDirectory");
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}
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this.RootDirectory = rootDirectory;
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this.ServiceProvider = serviceProvider;
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}
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/// <summary>
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/// Releases all resources used by the ContentManager class.
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/// </summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases all resources used by the ContentManager class.
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/// </summary>
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/// <param name="disposing"></param>
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protected virtual void Dispose(bool disposing)
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{
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try
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{
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if (disposing && !disposed)
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{
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this.Unload();
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}
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}
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finally
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{
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this.disposed = true;
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this.loadedAssets.Clear();
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this.disposableAssets.Clear();
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}
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}
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/// <summary>
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/// Disposes all data that was loaded by this ContentManager
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/// </summary>
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public virtual void Unload()
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{
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ThrowExceptionIfDisposed();
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foreach (var asset in this.disposableAssets)
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{
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try
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{
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asset.Dispose();
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}
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catch { /* just swallow and keep going */ }
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}
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this.loadedAssets.Clear();
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this.disposableAssets.Clear();
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}
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/// <summary>
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/// Loads an asset that has been processed by the Content Pipeline.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="assetName"></param>
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/// <returns></returns>
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public virtual T Load<T>(string assetName)
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{
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ThrowExceptionIfDisposed();
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if (assetName == null)
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{
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throw new ArgumentNullException("assetName");
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}
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assetName = TitleContainer.GetCleanPath(assetName);
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object result;
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if (this.loadedAssets.TryGetValue(assetName, out result))
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{
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if (!(result is T))
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{
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throw new ContentLoadException("requested asset type and loaded asset are from different type");
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}
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return (T)result;
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}
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T asset = ReadAsset<T>(assetName, null);
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this.loadedAssets.Add(assetName, asset);
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if (asset is IDisposable)
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{
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disposableAssets.Add(asset as IDisposable);
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}
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return asset;
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}
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/// <summary>
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/// Low-level worker method that reads asset data.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="assetName"></param>
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/// <param name="recordDisposableObject"></param>
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/// <returns></returns>
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protected T ReadAsset<T>(string assetName, Action<IDisposable> recordDisposableObject)
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{
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if (assetName == null)
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{
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throw new ArgumentNullException("assetName");
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}
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using (Stream stream = this.OpenStream(assetName))
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{
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using (ContentReader reader = ContentReader.Create(this, stream, assetName))
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{
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return reader.ReadAsset<T>();
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}
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}
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}
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/// <summary>
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/// Opens a stream for reading the specified asset.
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/// </summary>
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/// <param name="assetName"></param>
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/// <returns></returns>
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protected virtual Stream OpenStream(string assetName)
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{
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try
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{
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string path = Path.Combine(rootDirectoryAbsolute, assetName + Extension);
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return new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
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}
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catch (Exception ex)
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{
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throw new ContentLoadException(String.Format("failed to open stream for '{0}'", assetName), ex);
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}
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}
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protected void ThrowExceptionIfDisposed()
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{
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if (disposed)
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{
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throw new ObjectDisposedException(this.ToString());
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}
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}
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}
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}
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