- Implemented AlphaTestEffect and EnvironmentMapEffect classes - Added a lightmap.png and improved the DualTextureSample to show the real deal - Removed old Metro configurations from csproj-files and converted them anew - Added DualTextureSample to SampleCatalog.xml - Fixed a compile error in the PsVitaGameTimer - PsVitaConverter now removes the not available System.Net reference from projects
53 lines
1.2 KiB
HLSL
53 lines
1.2 KiB
HLSL
// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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struct VertexShaderInput
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{
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float4 Position : POSITION0;
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float4 Color : Color0;
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};
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struct VertexShaderOutput
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{
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float4 Position : POSITION0;
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};
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struct PixelShaderOutput
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{
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float4 Color0 : SV_TARGET0;
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float4 Color1 : SV_TARGET1;
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float4 Color2 : SV_TARGET2;
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float4 Color3 : SV_TARGET3;
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};
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VertexShaderOutput VertexShaderFunction(VertexShaderInput input)
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{
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VertexShaderOutput output;
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output.Position = input.Position;
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return output;
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}
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PixelShaderOutput PixelShaderFunction(VertexShaderOutput input)
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{
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PixelShaderOutput output;
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output.Color0 = float4(1, 0, 0, 1);
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output.Color1 = float4(0, 1, 0, 1);
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output.Color2 = float4(0, 0, 1, 1);
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output.Color3 = float4(0.5, 0, 0.5, 1);
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return output;
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}
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technique10 Technique1
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{
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pass Pass1
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{
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// TODO: Stellen Sie Renderstates hier ein.
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VertexShader = compile vs_4_0 VertexShaderFunction();
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PixelShader = compile ps_4_0 PixelShaderFunction();
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}
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}
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