Also did some Refactoring for Classes that implement and use INativeBuffer. The memory usage reduction for rendertargets resulted in some refactoring of the directx texture classes. Also added DebugNames for some DirectX resources in case of a debug build.
135 lines
7.2 KiB
XML
135 lines
7.2 KiB
XML
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>TRACE;DEBUG;XNAEXT;DX11</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<Optimize>true</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<ItemGroup>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.dll</HintPath>
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<Reference Include="SharpDX.D3DCompiler, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Reference Include="SharpDX.Direct3D11, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.Direct3D11.Effects.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI, Version=2.6.3.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.DXGI.dll</HintPath>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\BufferHelper.cs">
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<Link>BufferHelper.cs</Link>
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\ResourceMapping.cs">
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<Link>ResourceMapping.cs</Link>
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</Compile>
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<Compile Include="BlendState_DX11.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_DX11.cs" />
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<Compile Include="EffectParameter_DX11.cs" />
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<Compile Include="EffectPass_DX11.cs" />
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<Compile Include="EffectTechnique_DX11.cs" />
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<Compile Include="Extensions.cs" />
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<Compile Include="FormatConverter.cs" />
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<Compile Include="GraphicsDeviceDX.cs" />
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<Compile Include="DxIndexBuffer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RasterizerState_DX11.cs" />
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<Compile Include="RenderTarget2D_DX11.cs" />
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<Compile Include="SamplerState_DX11.cs" />
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<Compile Include="ShaderByteCode.cs" />
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<Compile Include="EffectDX.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedIndexBuffer.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedVertexBuffer.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedStateObject.cs" />
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<Compile Include="DxTexture2D.cs" />
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<Compile Include="DxVertexBuffer.cs" />
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<ItemGroup>
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<None Include="packages.config" />
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<ItemGroup>
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<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x64.dll">
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<Link>sharpdx_direct3d11_effects_x64.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\packages\SharpDX.Direct3D11.Effects.2.6.3\Content\sharpdx_direct3d11_effects_x86.dll">
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<Link>sharpdx_direct3d11_effects_x86.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\..\packages\SharpDX.2.6.3\build\SharpDX.targets" Condition="Exists('..\..\packages\SharpDX.2.6.3\build\SharpDX.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>Dieses Projekt verweist auf mindestens ein NuGet-Paket, das auf diesem Computer fehlt. Aktivieren Sie die Wiederherstellung von NuGet-Paketen, um die fehlende Datei herunterzuladen. Weitere Informationen finden Sie unter "http://go.microsoft.com/fwlink/?LinkID=322105". Die fehlende Datei ist "{0}".</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\packages\SharpDX.2.6.3\build\SharpDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\packages\SharpDX.2.6.3\build\SharpDX.targets'))" />
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |