Also did some Refactoring for Classes that implement and use INativeBuffer. The memory usage reduction for rendertargets resulted in some refactoring of the directx texture classes. Also added DebugNames for some DirectX resources in case of a debug build.
18 lines
614 B
C#
18 lines
614 B
C#
using System;
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using System.IO;
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using ANX.Framework.Graphics;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.RenderSystem
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{
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public interface INativeVertexBuffer : INativeBuffer
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{
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void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct;
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void SetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct;
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}
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}
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