Also did some Refactoring for Classes that implement and use INativeBuffer. The memory usage reduction for rendertargets resulted in some refactoring of the directx texture classes. Also added DebugNames for some DirectX resources in case of a debug build.
20 lines
698 B
C#
20 lines
698 B
C#
using System;
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using System.IO;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.RenderSystem
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{
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public interface INativeTexture2D : INativeTexture
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{
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void SaveAsJpeg(Stream stream, int width, int height);
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void SaveAsPng(Stream stream, int width, int height);
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void GetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
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void SetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
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}
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}
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