Konstantin Koch 55ab328f79 Updated BasicEffectSample, DualTextureSample, KeyboardSample and MultiRenderTarget. Also reduced the memory usage for multiple rendertargets
Also did some Refactoring for Classes that implement and use
INativeBuffer.
The memory usage reduction for rendertargets resulted in some
refactoring of the directx texture classes.
Also added DebugNames for some DirectX resources in case of a debug
build.
2015-09-30 21:31:15 +02:00

20 lines
698 B
C#

using System;
using System.IO;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA.RenderSystem
{
public interface INativeTexture2D : INativeTexture
{
void SaveAsJpeg(Stream stream, int width, int height);
void SaveAsPng(Stream stream, int width, int height);
void GetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
void SetData<T>(int level, Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
}
}