- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using SharpDX.Direct3D11;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Windows.Metro
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{
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public class EffectTechnique_Metro : INativeEffectTechnique
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{
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//private EffectTechnique nativeTechnique;
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private ANX.Framework.Graphics.Effect parentEffect;
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//internal EffectTechnique_DX10(ANX.Framework.Graphics.Effect parentEffect)
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//{
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// if (parentEffect == null)
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// {
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// throw new ArgumentNullException("parentEffect");
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// }
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// this.parentEffect = parentEffect;
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//}
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//public EffectTechnique NativeTechnique
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//{
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// get
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// {
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// return this.nativeTechnique;
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// }
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// internal set
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// {
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// this.nativeTechnique = value;
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// }
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//}
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public string Name
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{
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get
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{
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//return nativeTechnique.Description.Name;
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throw new NotImplementedException();
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}
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}
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public IEnumerable<Graphics.EffectPass> Passes
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{
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get
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{
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//TODO: implement
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System.Diagnostics.Debugger.Break();
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return null;
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//for (int i = 0; i < nativeTechnique.Description.PassCount; i++)
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//{
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// EffectPass_DX10 passDx10 = new EffectPass_DX10();
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// passDx10.NativePass = nativeTechnique.GetPassByIndex(i);
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// Graphics.EffectPass pass = new Graphics.EffectPass(this.parentEffect);
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// yield return pass;
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//}
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}
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}
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}
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}
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