- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
89 lines
3.7 KiB
XML
89 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{FF0AB665-2796-4354-9630-76C2751DB3C2}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.Windows.Metro</RootNamespace>
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<AssemblyName>ANX.RenderSystem.Windows.Metro</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BlendState_Metro.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_Metro.cs" />
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<Compile Include="EffectParameter_Metro.cs" />
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<Compile Include="EffectPass_Metro.cs" />
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<Compile Include="EffectTechnique_Metro.cs" />
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<Compile Include="Effect_Metro.cs" />
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<Compile Include="FormatConverter.cs" />
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<Compile Include="GraphicsDeviceWindowsMetro.cs" />
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<Compile Include="IndexBuffer_Metro.cs" />
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<Compile Include="NativeMethods.cs" />
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<Compile Include="RasterizerState_Metro.cs" />
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<Compile Include="RenderTarget2D_Metro.cs" />
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<Compile Include="SamplerState_Metro.cs" />
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<Compile Include="ShaderByteCode.cs" />
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<Compile Include="Texture2D_Metro.cs" />
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<Compile Include="VertexBuffer_Metro.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>..\..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |