- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
286 lines
9.2 KiB
C#
286 lines
9.2 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using SharpDX.Direct3D11;
|
|
using ANX.Framework.Graphics;
|
|
using ANX.Framework.NonXNA;
|
|
using ANX.Framework;
|
|
|
|
#endregion // Using Statements
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.RenderSystem.Windows.DX11
|
|
{
|
|
public class BlendState_DX11 : INativeBlendState
|
|
{
|
|
#region Private Members
|
|
private BlendStateDescription blendStateDescription;
|
|
private SharpDX.Direct3D11.BlendState nativeBlendState;
|
|
private bool nativeBlendStateDirty;
|
|
private SharpDX.Color4 blendFactor;
|
|
private int multiSampleMask;
|
|
private bool bound;
|
|
|
|
#endregion // Private Members
|
|
|
|
public BlendState_DX11()
|
|
{
|
|
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
|
|
{
|
|
blendStateDescription.RenderTarget[i] = new RenderTargetBlendDescription();
|
|
blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4);
|
|
blendStateDescription.IndependentBlendEnable = true;
|
|
}
|
|
|
|
nativeBlendStateDirty = true;
|
|
}
|
|
|
|
public void Apply(GraphicsDevice graphics)
|
|
{
|
|
GraphicsDeviceWindowsDX11 gdx11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11;
|
|
SharpDX.Direct3D11.DeviceContext context = gdx11.NativeDevice;
|
|
|
|
UpdateNativeBlendState(context.Device);
|
|
this.bound = true;
|
|
|
|
context.OutputMerger.SetBlendState(nativeBlendState, this.blendFactor, this.multiSampleMask);
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
this.bound = false;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (this.nativeBlendState != null)
|
|
{
|
|
this.nativeBlendState.Dispose();
|
|
this.nativeBlendState = null;
|
|
}
|
|
}
|
|
|
|
public bool IsBound
|
|
{
|
|
get
|
|
{
|
|
return this.bound;
|
|
}
|
|
}
|
|
|
|
public Color BlendFactor
|
|
{
|
|
set
|
|
{
|
|
const float colorConvert = 1f / 255f;
|
|
|
|
blendFactor.Red = value.R * colorConvert;
|
|
blendFactor.Green = value.G * colorConvert;
|
|
blendFactor.Blue = value.B * colorConvert;
|
|
blendFactor.Alpha = value.A * colorConvert;
|
|
}
|
|
}
|
|
|
|
public int MultiSampleMask
|
|
{
|
|
set
|
|
{
|
|
this.multiSampleMask = value;
|
|
}
|
|
}
|
|
|
|
public BlendFunction AlphaBlendFunction
|
|
{
|
|
set
|
|
{
|
|
BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
|
|
|
|
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
|
|
{
|
|
if (blendStateDescription.RenderTarget[i].AlphaBlendOperation != alphaBlendOperation)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[i].AlphaBlendOperation = alphaBlendOperation;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
public BlendFunction ColorBlendFunction
|
|
{
|
|
set
|
|
{
|
|
BlendOperation blendOperation = FormatConverter.Translate(value);
|
|
|
|
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
|
|
{
|
|
if (blendStateDescription.RenderTarget[i].BlendOperation != blendOperation)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[i].BlendOperation = blendOperation;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend AlphaDestinationBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
|
|
|
|
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
|
|
{
|
|
if (blendStateDescription.RenderTarget[i].DestinationAlphaBlend != destinationAlphaBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[i].DestinationAlphaBlend = destinationAlphaBlend;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend ColorDestinationBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption destinationBlend = FormatConverter.Translate(value);
|
|
|
|
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
|
|
{
|
|
if (blendStateDescription.RenderTarget[i].DestinationBlend != destinationBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[i].DestinationBlend = destinationBlend;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
//TODO: range check
|
|
|
|
if (blendStateDescription.RenderTarget[0].RenderTargetWriteMask != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[0].RenderTargetWriteMask = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels1
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
//TODO: range check
|
|
|
|
if (blendStateDescription.RenderTarget[1].RenderTargetWriteMask != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[1].RenderTargetWriteMask = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels2
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
//TODO: range check
|
|
|
|
if (blendStateDescription.RenderTarget[2].RenderTargetWriteMask != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[2].RenderTargetWriteMask = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ColorWriteChannels ColorWriteChannels3
|
|
{
|
|
set
|
|
{
|
|
ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
|
|
|
|
//TODO: range check
|
|
|
|
if (blendStateDescription.RenderTarget[3].RenderTargetWriteMask != renderTargetWriteMask)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[3].RenderTargetWriteMask = renderTargetWriteMask;
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend AlphaSourceBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
|
|
|
|
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
|
|
{
|
|
if (blendStateDescription.RenderTarget[i].SourceAlphaBlend != sourceAlphaBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[i].SourceAlphaBlend = sourceAlphaBlend;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
public Blend ColorSourceBlend
|
|
{
|
|
set
|
|
{
|
|
BlendOption sourceBlend = FormatConverter.Translate(value);
|
|
|
|
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
|
|
{
|
|
if (blendStateDescription.RenderTarget[i].SourceBlend != sourceBlend)
|
|
{
|
|
nativeBlendStateDirty = true;
|
|
blendStateDescription.RenderTarget[i].SourceBlend = sourceBlend;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateNativeBlendState(SharpDX.Direct3D11.Device device)
|
|
{
|
|
if (this.nativeBlendStateDirty == true || this.nativeBlendState == null)
|
|
{
|
|
if (this.nativeBlendState != null)
|
|
{
|
|
this.nativeBlendState.Dispose();
|
|
this.nativeBlendState = null;
|
|
}
|
|
|
|
this.nativeBlendState = new SharpDX.Direct3D11.BlendState(device, ref this.blendStateDescription);
|
|
|
|
this.nativeBlendStateDirty = false;
|
|
}
|
|
}
|
|
}
|
|
}
|