- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
50 lines
1003 B
C#
50 lines
1003 B
C#
using System.IO;
|
|
using ANX.Framework.Audio;
|
|
using ANX.Framework.NonXNA.SoundSystem;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.NonXNA
|
|
{
|
|
public interface ISoundSystemCreator : ICreator
|
|
{
|
|
float DistanceScale
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
float DopplerScale
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
float MasterVolume
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
float SpeedOfSound
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
IAudioListener CreateAudioListener();
|
|
|
|
IAudioEmitter CreateAudioEmitter();
|
|
|
|
ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream);
|
|
|
|
ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset,
|
|
int count, int sampleRate, AudioChannels channels, int loopStart,
|
|
int loopLength);
|
|
|
|
ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect);
|
|
}
|
|
}
|