- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
47 lines
2.1 KiB
C#
47 lines
2.1 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Graphics;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
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{
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public interface INativeGraphicsDevice : IDisposable
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{
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void Clear(ref Color color);
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void Clear(ClearOptions options, Vector4 color, float depth, int stencil);
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void Present();
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void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount);
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void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount);
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void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, Array indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration, IndexElementSize indexFormat) where T : struct, IVertexType;
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void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType;
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void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset, int primitiveCount);
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void SetVertexBuffers(VertexBufferBinding[] vertexBuffers);
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void SetIndexBuffer(IndexBuffer indexBuffer);
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void SetViewport(Viewport viewport);
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void SetRenderTargets(params RenderTargetBinding[] renderTargets);
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void GetBackBufferData<T>(Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
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void GetBackBufferData<T>(T[] data) where T : struct;
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void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct;
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void ResizeBuffers(PresentationParameters presentationParameters);
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bool VSync { get; set; }
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}
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}
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