anx.framework/ANX.Framework/NonXNA/RenderSystem/EffectProcessorOutputFormat.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

22 lines
542 B
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.ContentPipeline
{
public enum EffectProcessorOutputFormat : byte
{
XNA_BYTE_CODE = 0,
DX10_HLSL = 1,
DX11_HLSL = 2,
DX11_1_HLSL = 3,
OPEN_GL3_GLSL = 4,
MULTIFORMAT = 5,
}
}