SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

133 lines
3.8 KiB
C#

#region Using Statements
using System;
using System.IO;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
public struct GamePadDPad
{
#region Private Members
private Buttons buttons;
private ButtonState up;
private ButtonState down;
private ButtonState left;
private ButtonState right;
#endregion // Private Members
public GamePadDPad(ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue)
{
this.up = upValue;
this.down = downValue;
this.left = leftValue;
this.right = rightValue;
buttons = 0;
buttons |= (upValue == ButtonState.Pressed ? Buttons.DPadUp : 0);
buttons |= (downValue == ButtonState.Pressed ? Buttons.DPadDown : 0);
buttons |= (leftValue == ButtonState.Pressed ? Buttons.DPadLeft : 0);
buttons |= (rightValue == ButtonState.Pressed ? Buttons.DPadRight : 0);
}
internal GamePadDPad(Buttons buttons)
{
this.buttons = buttons;
this.up = (buttons & Buttons.DPadUp) == Buttons.DPadUp ? ButtonState.Pressed : ButtonState.Released;
this.left = (buttons & Buttons.DPadLeft) == Buttons.DPadLeft ? ButtonState.Pressed : ButtonState.Released;
this.down = (buttons & Buttons.DPadDown) == Buttons.DPadDown ? ButtonState.Pressed : ButtonState.Released;
this.right = (buttons & Buttons.DPadRight) == Buttons.DPadRight ? ButtonState.Pressed : ButtonState.Released;
}
public ButtonState Down
{
get
{
return down;
}
}
public ButtonState Left
{
get
{
return left;
}
}
public ButtonState Right
{
get
{
return right;
}
}
public ButtonState Up
{
get
{
return up;
}
}
public override int GetHashCode()
{
return (int)buttons;
}
public override string ToString()
{
String buttons = String.Empty;
buttons += this.up == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Up" : "";
buttons += this.down == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Down" : "";
buttons += this.left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Left" : "";
buttons += this.right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : "";
if (String.IsNullOrEmpty(buttons))
{
buttons = "None";
}
return String.Format("{{DPad:{0}}}", buttons);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(GamePadDPad))
{
return this == (GamePadDPad)obj;
}
return false;
}
public static bool operator ==(GamePadDPad lhs, GamePadDPad rhs)
{
return lhs.buttons == rhs.buttons;
}
public static bool operator !=(GamePadDPad lhs, GamePadDPad rhs)
{
return lhs.buttons != rhs.buttons;
}
internal Buttons Buttons
{
get
{
return this.buttons;
}
}
}
}