anx.framework/ANX.Framework/Graphics/VertexPositionNormalTexture.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

74 lines
2.8 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public struct VertexPositionNormalTexture : IVertexType
{
public Vector3 Position;
public Vector3 Normal;
public Vector2 TextureCoordinate;
public static readonly VertexDeclaration VertexDeclaration;
VertexDeclaration IVertexType.VertexDeclaration
{
get { return VertexDeclaration; }
}
public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
{
this.Position = position;
this.Normal = normal;
this.TextureCoordinate = textureCoordinate;
}
static VertexPositionNormalTexture()
{
VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
};
VertexDeclaration d = new VertexDeclaration(32, elements);
d.Name = "VertexPositionNormalTexture.VertexDeclaration";
VertexDeclaration = d;
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public override string ToString()
{
return string.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", this.Position, this.Normal, this.TextureCoordinate);
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (VertexPositionNormalTexture)obj;
}
return false;
}
public static bool operator ==(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
{
return lhs.Normal.Equals(rhs.Normal) && lhs.Position.Equals(rhs.Position) && lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
}
public static bool operator !=(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
{
return !lhs.Normal.Equals(rhs.Normal) || !lhs.Position.Equals(rhs.Position) || !lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
}
}
}