- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
109 lines
3.0 KiB
C#
109 lines
3.0 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public struct VertexElement
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{
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#region Private Members
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private int offset;
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private VertexElementFormat elementFormat;
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private VertexElementUsage elementUsage;
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private int usageIndex;
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#endregion // Private Members
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public VertexElement(int offset, VertexElementFormat elementFormat, VertexElementUsage elementUsage, int usageIndex)
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{
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this.offset = offset;
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this.elementFormat = elementFormat;
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this.elementUsage = elementUsage;
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this.usageIndex = usageIndex;
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}
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public int Offset
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{
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get
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{
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return this.offset;
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}
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set
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{
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this.offset = value;
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}
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}
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public VertexElementFormat VertexElementFormat
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{
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get
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{
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return this.elementFormat;
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}
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set
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{
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this.elementFormat = value;
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}
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}
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public VertexElementUsage VertexElementUsage
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{
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get
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{
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return this.elementUsage;
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}
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set
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{
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this.elementUsage = value;
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}
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}
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public int UsageIndex
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{
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get
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{
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return this.usageIndex;
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}
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set
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{
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this.usageIndex = value;
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}
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}
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public override int GetHashCode()
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{
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throw new NotImplementedException();
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}
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public override string ToString()
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{
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return string.Format("{{Offset:{0} Format:{1} Usage:{2} UsageIndex:{3}}}", this.offset, this.elementFormat, this.elementUsage, this.usageIndex);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (VertexElement)obj;
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}
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return false;
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}
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public static bool operator ==(VertexElement lhs, VertexElement rhs)
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{
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return lhs.offset == rhs.offset && lhs.elementFormat == rhs.elementFormat && lhs.elementUsage == rhs.elementUsage && lhs.usageIndex == rhs.usageIndex;
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}
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public static bool operator !=(VertexElement lhs, VertexElement rhs)
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{
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return lhs.offset != rhs.offset || lhs.elementFormat != rhs.elementFormat || lhs.elementUsage != rhs.elementUsage || lhs.usageIndex == rhs.usageIndex;
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}
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}
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}
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