- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
#region Using Statements
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using System;
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using System.Collections.ObjectModel;
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using System.Collections.Generic;
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using System.Collections;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
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{
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private ModelMeshPart[] modelMeshParts;
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internal ModelMeshPartCollection(ModelMeshPart[] modelMeshParts)
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: base(modelMeshParts)
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{
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this.modelMeshParts = modelMeshParts;
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}
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public new Enumerator GetEnumerator()
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{
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return new Enumerator(this.modelMeshParts);
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}
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public struct Enumerator : IEnumerator<ModelMeshPart>, IDisposable, IEnumerator
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{
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private ModelMeshPart[] wrappedArray;
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private int position;
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internal Enumerator(ModelMeshPart[] wrappedArray)
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{
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this.wrappedArray = wrappedArray;
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this.position = -1;
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}
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public ModelMeshPart Current
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{
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get
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{
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return this.wrappedArray[this.position];
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}
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}
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public bool MoveNext()
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{
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this.position++;
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if (this.position >= this.wrappedArray.Length)
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{
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this.position = this.wrappedArray.Length;
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return false;
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}
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return true;
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}
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void IEnumerator.Reset()
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{
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this.position = -1;
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}
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public void Dispose()
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{
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}
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object IEnumerator.Current
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{
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get
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{
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return this.Current;
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}
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}
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}
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}
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}
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