anx.framework/ANX.Framework/Graphics/GraphicsAdapter.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

156 lines
3.8 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class GraphicsAdapter
{
private static List<GraphicsAdapter> adapters;
private DisplayModeCollection supportedDisplayModes;
static GraphicsAdapter()
{
adapters = new List<GraphicsAdapter>();
IRenderSystemCreator renderSystemCreator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
adapters.AddRange(renderSystemCreator.GetAdapterList());
}
public static ReadOnlyCollection<GraphicsAdapter> Adapters
{
get
{
return new ReadOnlyCollection<GraphicsAdapter>(adapters);
}
}
public static GraphicsAdapter DefaultAdapter
{
get
{
GraphicsAdapter defaultAdapter = adapters.Where(a => a.IsDefaultAdapter).First<GraphicsAdapter>();
return defaultAdapter;
}
}
public static bool UseNullDevice
{
get;
set;
}
public static bool UseReferenceDevice
{
get;
set;
}
public DisplayMode CurrentDisplayMode
{
get
{
throw new NotImplementedException();
}
}
public string Description
{
get
{
throw new NotImplementedException();
}
}
public int DeviceId
{
get;
set;
}
public string DeviceName
{
get;
set;
}
public bool IsDefaultAdapter
{
get;
set;
}
public bool IsWideScreen
{
get
{
throw new NotImplementedException();
}
}
public IntPtr MonitorHandle
{
get
{
throw new NotImplementedException();
}
}
public int Revision
{
get;
set;
}
public int SubSystemId
{
get;
set;
}
public DisplayModeCollection SupportedDisplayModes
{
get
{
return this.supportedDisplayModes;
}
set
{
this.supportedDisplayModes = value;
}
}
public int VendorId
{
get;
set;
}
public bool IsProfileSupported(GraphicsProfile graphicsProfile)
{
throw new NotImplementedException();
}
public bool QueryBackBufferFormat(GraphicsProfile graphicsProfile, SurfaceFormat format, DepthFormat depthFormat, int multiSampleCount, out SurfaceFormat selectedFormat, out DepthFormat selectedDepthFormat, out int selectedMultiSampleCount)
{
throw new NotImplementedException();
}
public bool QueryRenderTargetFormat(GraphicsProfile graphicsProfile, SurfaceFormat format, DepthFormat depthFormat, int multiSampleCount, out SurfaceFormat selectedFormat, out DepthFormat selectedDepthFormat, out int selectedMultiSampleCount)
{
throw new NotImplementedException();
}
}
}