- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
93 lines
1.5 KiB
C#
93 lines
1.5 KiB
C#
using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.SoundSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
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{
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public class AudioEmitter
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{
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#region Private
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private IAudioEmitter nativeEmitter;
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#endregion
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#region Public
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public float DopplerScale
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{
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get
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{
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return nativeEmitter.DopplerScale;
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}
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set
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{
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nativeEmitter.DopplerScale = value;
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}
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}
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public Vector3 Forward
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{
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get
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{
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return nativeEmitter.Forward;
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}
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set
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{
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nativeEmitter.Forward = value;
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}
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}
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public Vector3 Position
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{
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get
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{
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return nativeEmitter.Position;
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}
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set
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{
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nativeEmitter.Position = value;
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}
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}
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public Vector3 Up
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{
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get
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{
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return nativeEmitter.Up;
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}
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set
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{
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nativeEmitter.Up = value;
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}
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}
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public Vector3 Velocity
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{
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get
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{
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return nativeEmitter.Velocity;
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}
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set
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{
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nativeEmitter.Velocity = value;
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}
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}
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#endregion
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#region Constructor
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public AudioEmitter()
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{
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nativeEmitter = GetCreator().CreateAudioEmitter();
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}
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#endregion
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#region GetCreator
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private static ISoundSystemCreator GetCreator()
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{
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return AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
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}
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#endregion
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}
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}
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