- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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using XNAVector3 = Microsoft.Xna.Framework.Vector3;
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using ANXVector3 = ANX.Framework.Vector3;
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using XNAVector4 = Microsoft.Xna.Framework.Vector4;
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using ANXVector4 = ANX.Framework.Vector4;
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using XNABoundingBox = Microsoft.Xna.Framework.BoundingBox;
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using ANXBoundingBox = ANX.Framework.BoundingBox;
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using XNABoundingSphere = Microsoft.Xna.Framework.BoundingSphere;
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using ANXBoundingSphere = ANX.Framework.BoundingSphere;
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using XNABoundingFrustum = Microsoft.Xna.Framework.BoundingFrustum;
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using ANXBoundingFrustum = ANX.Framework.BoundingFrustum;
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using XNAPlane = Microsoft.Xna.Framework.Plane;
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using ANXPlane = ANX.Framework.Plane;
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namespace ANX.Framework.TestCenter.Strukturen
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{
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[TestFixture]
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class PlaneTest
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{
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[Test]
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public void IntersectsSphere()
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{
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XNAPlane xna = new XNAPlane(new XNAVector3(-10, -10, -10), new XNAVector3(0, -10, -10), new XNAVector3(-10, 0, -10));
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ANXPlane anx = new ANXPlane(new ANXVector3(-10, -10, -10), new ANXVector3(0, -10, -10), new ANXVector3(-10, 0, -10));
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XNABoundingSphere xSphere = new XNABoundingSphere(new XNAVector3(-20, -20, -20), 5);
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ANXBoundingSphere aSphere = new ANXBoundingSphere(new ANXVector3(-20, -20, -20), 5);
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Assert.AreEqual(xna.Intersects(xSphere).ToString(), anx.Intersects(aSphere).ToString());
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}
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}
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}
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