SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

90 lines
3.1 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.ComponentModel;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using TInput = Microsoft.Xna.Framework.Content.Pipeline.Graphics.EffectContent;
using TOutput = Microsoft.Xna.Framework.Content.Pipeline.Processors.CompiledEffectContent;
namespace ANX.Framework.ContentPipeline
{
[ContentProcessor(DisplayName = "Effect - ANX Framework")]
public class AnxEffectProcessor : ContentProcessor<TInput, TOutput>
{
Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor processor;
private EffectProcessorOutputFormat outputFormat;
public AnxEffectProcessor()
{
processor = new Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor();
processor.DebugMode = EffectProcessorDebugMode.Auto;
}
public override TOutput Process(TInput input, ContentProcessorContext context)
{
switch (this.outputFormat)
{
case EffectProcessorOutputFormat.XNA_BYTE_CODE:
return processor.Process(input, context);
case EffectProcessorOutputFormat.DX10_HLSL:
DX10_EffectProcessor dx10EffectProcessor = new DX10_EffectProcessor();
return dx10EffectProcessor.Process(input, context);
case EffectProcessorOutputFormat.OPEN_GL3_GLSL:
GL3_EffectProcessor gl3EffectProcessor = new GL3_EffectProcessor();
return gl3EffectProcessor.Process(input, context);
default:
throw new NotSupportedException("Currently it is not possible to create effect with format '" + outputFormat.ToString() + "'");
}
}
[DefaultValue(EffectProcessorOutputFormat.XNA_BYTE_CODE)]
public EffectProcessorOutputFormat OutputFormat
{
get
{
return this.outputFormat;
}
set
{
this.outputFormat = value;
}
}
[DefaultValue(EffectProcessorDebugMode.Auto)]
public EffectProcessorDebugMode DebugMode
{
get
{
return processor.DebugMode;
}
set
{
processor.DebugMode = value;
}
}
public string Defines
{
get
{
return processor.Defines;
}
set
{
processor.Defines = value;
}
}
}
}